Run Through Worlds by celsyum

[raw]
made by celsyum for Ludum Dare 45 (COMPO)

To fight: click or press and hold mouse left button jump: space walk: awsd or arrows

screen8.gif

Story: you are on lifeless planet and you need to craft your tools. With bare hands you can only pick stones , you level up, you can cut grass, level up, you can destroy bushes, level up and so on... figure out what you are capable to destroy after each level up. Different planet requires different level to achieve (sorry not polished at all - there are unlimited amount of elements I could add to this game)

No audio implemented , but it was very close. I could finish in for JAM , but I don't have free time any more.

Cheers, And Thank You for testing it.

and timelapse:

https://youtu.be/Av7gcw_kfHU

Ratings

Overall 404th 3.075⭐ 22🧑‍⚖️
Fun 405th 2.786⭐ 23🧑‍⚖️
Innovation 278th 3.143⭐ 23🧑‍⚖️
Theme 279th 3.31⭐ 23🧑‍⚖️
Graphics 179th 3.524⭐ 23🧑‍⚖️
Humor 344th 2.075⭐ 22🧑‍⚖️
Mood 444th 2.476⭐ 23🧑‍⚖️
Given 22🗳️ 13🗨️

Feedback

kessutinnu
07. Oct 2019 · 08:02 UTC
The instructions were sufficient to get started, but there were two things that took me a few tries to figure out:
* That I have to click several times for anything to happen
* which things I can collect at which stage.
🎤 celsyum
07. Oct 2019 · 08:05 UTC
at each level you must find what can be destroyed.

you can press and hold mouse to hit constantly.

To destroy you need to hit several times. :v:
Tadeas Paule
07. Oct 2019 · 08:07 UTC
Very cute and charming, lovely graphics :) I really like the idea, kinda reminds me of Minecraft Skybox. I would love to see this expanded upon!

My two nitpicks:
- The hit registration was kind of wonky, and you had to do a lot of positioning to really hit what you were aiming for
- It missed any sense of urgency (?), i.e. it was clear that you have to collect items in a certain sequence, they were all there, it was just a matter of time. Adding some enemies or other danger to the player that breaks you out of a walk - click - walk complacancy would've added a lot
shared
07. Oct 2019 · 08:58 UTC
Very cozy spritework, but the camera was a bit dizzy at first.
Overall a pretty nice game !
chaosround
07. Oct 2019 · 15:28 UTC
I loved the game, at first I was really confused, but after you understand the game the fun comes. Good idea good work
bb_buster
08. Oct 2019 · 12:04 UTC
Nice concept! Hit registration could be a little bigger and maybe some more visual feedback when something is successfully being hit and maybe make parts of the worlds smoother and less steep as there were points that were just difficult to move and get to. (like some of the seeds in the grass planet).

But I really liked what you have. Good work :)
CalLavicka
08. Oct 2019 · 17:29 UTC
I agree that the camera was a bit dizzying. Other than that, what you have here is a good concept that could definitely be made in something great. Good work!
Lombax
08. Oct 2019 · 21:48 UTC
huh. that was a nice little game. gj :dog: :dog:
🎤 celsyum
10. Oct 2019 · 09:18 UTC
I sure will continue developing this game :)
monsterjail
10. Oct 2019 · 11:39 UTC
Cool orbital platforming! like figuring out the order of what you need to collect, might've been nice to have impact effects when you hit something that could be destroyed, wasn't clear at the start as it takes a few hits

Other than that, great work, I like the triple pickaxe
Almighty Games
12. Oct 2019 · 14:57 UTC
I really liked the planet platform. the controls and game mechanics were intuitive. :)
Phil C
20. Oct 2019 · 10:37 UTC
Definately love the art. I think you should add puzzles or enemies to make it more of a challenge and not just a chore! Love it!
CG_Fred
20. Oct 2019 · 11:53 UTC
Nice art, would have loved to have sound in this game. I felt like the theme is reversed in this game, you start with everything and then when you are done there is no thing :D
BLK Dragon
20. Oct 2019 · 15:15 UTC
Nice walk-around-the-planet mechanic, graviyty changing seems a bit off though.
Kszaku
20. Oct 2019 · 17:22 UTC
I liked the Super Mario Galaxy vibe ;) Took me a while to figure out why I am progressing to next level, but I figured it out in the end. You have interesting foundation there, now polish it out!
Solah
20. Oct 2019 · 20:10 UTC
I liked the graphics and the progression. I really love the small planets with us turning around. Well done!
dans17
23. Oct 2019 · 05:05 UTC
Interesting game concept, I liked the face the character makes when he runs!