Armada by diptoman
Armada is dodge-em up/shooter where you start with nothing but a lone mothership planning to invade planets, and you have to grow your armada on the way by taking more ships in.

Controls and How To Play
- Arrow keys to move.
X/Space to shoot (if there is a fireship attached).
To connect to another ship, be in their visible radius for specified amount of time (explained better in-game). While connecting - if you collide with the ship, or move too far away from the specified radius, the connection will break and the connecting ship will be destroyed.
Avoid asteroids (or shoot them down). Note that if your mothership dies, the whole armada falls apart.
Every planet serves as a checkpoint. You need an armada with at least X amount of ships to invade a planet when you reach that checkpoint (X is shown in HUD).
You gain score for distance travelled + having more ships in your fleet than X.
Made by Diptoman Mukherjee (Programming, design), Pranjal Bisht (Art, design) and Joel Montpetit (Audio) for LD45.
Screens

Gameplay video
https://youtu.be/FCNfdT689F8
| Youtube | https://diptoman.itch.io/armada |
| Youtube | https://diptoman.itch.io/armada |
| Youtube | https://gamejolt.com/games/armada/443389 |
| Youtube | https://gamejolt.com/games/armada/443389 |
| Youtube | https://github.com/Diptoman/LD45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/armada |
Ratings
| Overall | 147th | 3.925⭐ | 42🧑⚖️ |
| Fun | 189th | 3.75⭐ | 42🧑⚖️ |
| Innovation | 198th | 3.7⭐ | 42🧑⚖️ |
| Theme | 331th | 3.65⭐ | 42🧑⚖️ |
| Graphics | 332th | 3.863⭐ | 42🧑⚖️ |
| Audio | 122th | 3.882⭐ | 40🧑⚖️ |
| Mood | 216th | 3.8⭐ | 42🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |
Good job!
@nullmoon I've never particularly experienced lag in the game, so I can't comment on that unfortunately. :(
for more fun maybe change the concept of collision with adds
:purple_heart: :dart: :frog:
Your game is fun, minimalist (in the good way :stuck_out_tongue_winking_eye:), graphics are very good also...
Good entry !
The gameplay concept is strong here, with naturally increasing difficulty by higher and higher armada requirements, which in turn result in larger area of collision - and you don't even need to alter the rocks or ships spawn rate to keep the challenge growing (literally). There might be this "wall" effect, where players can reliably keep going through the few initial levels then they are constantly stopped at a certain mark and no amount of experience lets them progress further, but I guess that's how things are sometimes.
The game is also highly polished, not only in terms of audiovisual quality, but also the gameplay feedback - by reading the messages and seeing the things happening I could intuitively figure out the specific mechanics of the game (don't collide with the ships, don't leave a stray ship once you engage it etc.).
Overall, a high quality entry with cool gameplay concept. Well done.
(for the record, I scored ~2500 points until my invasion was foiled at the 15-scale planet)
Thanks for playing! :D
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940957?t=8h55m25s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin