The Beginning by GlintGames

[raw]
made by GlintGames for Ludum Dare 45 (JAM)

Platformers5.pngs4.png

Keyboard controls

right = right arrow key

left = left arrow key

jump = z

shoot = x

sprint = c

Gamepad controls (xbox controller supported)

right = Thumbstick or D pad

left = Thumbstick or D pad

jump = A

shoot = X

sprint = B or any trigger button

Ratings

Overall 710th 3.3⭐ 22🧑‍⚖️
Fun 429th 3.425⭐ 22🧑‍⚖️
Innovation 1072th 2.316⭐ 21🧑‍⚖️
Theme 902th 2.8⭐ 22🧑‍⚖️
Graphics 797th 3.075⭐ 22🧑‍⚖️
Given 23🗳️ 1🗨️

Feedback

Hoshi
08. Oct 2019 · 11:48 UTC
Tested your game for the first few levels (couldn't get past the first level with the lazer, the last jump is too difficult). Overall decent platformer game. I think you should really work on difficulty scaling (the difficulty jumps up waaaay too abruptly), and also maybe rework the controls. Maybe A => Shoot, Shift => Sprint and Space => Jump instead. Also had the problem that my keyboard is AZERTY and not QWERTY so the controls were pretty hard on my fingers, but that's completely forgivable for a jam game.
mrerdalural
08. Oct 2019 · 11:49 UTC
The game controls feel awesome making it really fun to play the levels. Some sound effects for more juice would have been nice! I found the game's relation with the theme little bit weak but I enjoyed the game a lot!

Thank you for making this game!
filipdufka
08. Oct 2019 · 11:57 UTC
Could not get past the first screen, it took me ages to figure out that **C** is for jump and **X** is for shooting. After that i broke the game several times in the third level (if you fail to hard, the orange one will get you infinitely times - causing particle chaos and breakdown). And first one with legs seems unsolveable. But neat little game. :)
AmigoPadilha
08. Oct 2019 · 11:58 UTC
Cool game, smoothe gameplay and movement! Some tips on the controls wold be nice tho...
Great job!
ToC
08. Oct 2019 · 12:04 UTC
I enjoyed the first few levels. However the first area with the red spikes was too difficult for me.
psychic_ash
08. Oct 2019 · 12:07 UTC
Not a bad little platformer. I won't go on echoing the above but I will say that at one point I broke it. I died from an enemy while an enemy occupied my spawn point for the level. The cascading effect of particles on the constant spawning and dying froze the game. May want the spawn point to be slightly elevated or somehow blocked off from enemies or create a check for if enemy on spawn... don't spawn. Other than that I thought the controls were smooth though I wish I could have customized them. Again though, it's a jam game. Thanks for the entry, I enjoyed it.
Asimov
08. Oct 2019 · 12:11 UTC
very satisfying death animations and tight controlls. count get past the level where you have grown feet, because i didnt know what to do... but all in all a good experience.
Bernardex
08. Oct 2019 · 12:28 UTC
Heyo! Nice entry! I found the game really fun, had my time trying to solve the puzzles. The controls are nice too. I got stuck in the red particle level, didn't know what to do. The first level with the spawning orange balls gets impossible when all of them falls to the lower deck, had me to restart the game twice in order to get to the next level. It would be nice if there was just a hint or symbol in the scene showing which button should I press in the first time to use them :) Nice work!
Jupperevie
08. Oct 2019 · 12:31 UTC
Love the art, very cute and smooth. Good platformer but some jumps are too difficult. Nice game overall.
Sir Galloy De Fierpâté
08. Oct 2019 · 12:43 UTC
Some help on the controls would have been nice ! I stop on the level where you got legs, and couldn't find how to finish it, but the game was fun. Good work on the concept and gameplay, but it miss a little music or sounds...
WhatNameGames
08. Oct 2019 · 12:49 UTC
I like the art a lot, simple but looks really nice and the animations add a lot of life, controls are good, and the game is quite difficult, though I'm terrible at platformers, so it may just be me.
mrabnox
08. Oct 2019 · 13:00 UTC
Tested a few levels. jumps are tricky at first but tbh it's possible. The 'enemy balls' are not very accurate, i see someone mentioned this above. have a look at that. Overall pretty cool)
Bocodillo
08. Oct 2019 · 17:26 UTC
I like how bouncy the animation is. The platforming is pretty tight but you accelerate a little too quickly maybe. The slow introduction of additional mechanics is handled really well. The game would really benefit from some quality SFX.
Enzo_B
12. Oct 2019 · 20:17 UTC
nice anim :D great jobs