The Monumental Race by NIGIC

Welcome to The Monumental Race!
This game can be played with 1 to 4 players. For the full experience, at least 2 players is recommended.
Players each take turns purchasing resources and districts from the shop. Districts are placed on hexagonal tiles, and provide discounts to neighbouring tiles for all later purchases.
Build a foundation, chain districts together, and be the first to build a monument and make history!

Hi, it's been a while since I've last been here. First time using this fancy new interface, in fact. Hope I'm doing this right.
For this weekend, I was debating making either a roguelike or a platformer. The theme made roguelikes a bit too obvious, so I ultimately opted for an engine building game : a board game where players start from nothing and, through iterative building, grow their resources until they can claim victory.
I've bitten a bit more than I could chew with this project. The game unfortunately does not feature audio or AI opponents. Solo play is fully supported, however you will miss out on some of the resource management aspect. The balancing may be a bit off, and the interface (and manual) is like a newborn pup, wobbly and awkward. I'm happy with the core mechanics, however.
I'll see to releasing a more "functional" game manual in the coming days.
Enjoy!
UPDATES
09/07 - Added OS-X and Linux builds. Extended game manual should be added tomorrow.
09/08 - Updated in-game manual (More detailed, better illustrated). No change to the game itself.
Ratings
| Given | 10🗳️ | 6🗨️ |
The manual was mostly find, I was just a little confused about adjacent buildings helping you build stuff.
Well done.
I would have liked to have a way to go back to the menu or at least view the manual from the gameplay screen. I was playing in fullscreen and had to alt-f4 the game and restart it. While having sound, especially some kind of background track, would have been nice playing it single player I did not notice it when playing multiplayer. I did see a little layering issue when winning the game where the tiles were on top of the text telling me the game was over.
Overall a great game, impressive work for a 48 hour game! This feels like a game that I could keep coming back to over and over as a board game with a bit more polish behind it. Well designed, fun to play, great job!
Also, the win screen is a bit broken.

Still very nice job. A lot of work here for 48 hours.
Yeah, the game's definitely meant for multiplayer. I added single-player for ease of play, but the balance's completely broken in that case. The game in its current state is probably best balanced around a 3-player game. I wanted to alter the game parameters based on player count, but time was running out.
As expected, the main criticism appears to be around the obtuse (and just too numerous) mechanics, and the poor documentation coming with them. Apologies for this, I ended up spending so much time on game design and visuals (in large part, just figuring out how to get all the information on-screen without it being a COMPLETE mess) that at some point I just had to commit and go all-in on programming. This also led to unfortunate "bugs" like not being able to return to menu (escape *should* have worked, like everywhere else) and the above layering error.
Fun fact about this: you can actually build new districts over existing ones, effectively replacing them. The game will behave like the tile was previously empty. That's just mentioned in passing in one of the later pages of the manual, however. Real easy to miss.
Unfortunately, due to sudden family matters I won't be able to fix these for a while.
At first I jumped right in, without bothering with the manual. Boy was I lost :sweat_smile:
Even after trying to comprehend the manual, I had a hard time understanding how the mechanics work.
Overall a very well executed and splendid looking game :smile: :thumbsup: that I sadly don't have the patience for right now :cry: