Bargain Bonsai by Rscar
Bargain Bonsai!
As the Bargain Bonsai shop owner, it is your quest to have the BEST DAY EVER.
Help your customers prune their bonsai trees to perfection! Use the left/right arrow keys to guide your clippers for tree trimming. Satisfy as many customers as possible. Your business day will end after 3 angry customers.
4th LD compo entry, great time as always! This time I picked an idea that was a little more narrow in scope, and felt like my scheduling was much better this time around. I also tried to take the game art in a direction that's uncomfortable to me. Not happy with it yet, but there is improvement I believe. Overall happy with the way things turned out, the polygon math is working as expected (mostly, bugfixed a bug that I was not able to reproduce, best type), I feel like I was able to "finish" within reason, and enjoyed doing a style of game that was new to me. If I had more time, I would have liked to make a more cohesive "end" to the game, like some results screen, or anything other than a game restart...
Talk to you all soon!
Tools:
Unity (c#, Visual Studio)
Photoshop
sfxr
www.fakemusicgenerator.com
ClipperLib (polygon math library)
Note: I felt weird using the music that I didn't make myself, it was made using a generator (which the rules advised was allowed/"encouraged"). From my research, this generator is legitimate. Info found here: http://www.jacoballred.com/free-stuff/fake-music-generator/ If I actually am somehow violating any rules, someone please let me know so I can take necessary actions.
As the Bargain Bonsai shop owner, it is your quest to have the BEST DAY EVER.
Help your customers prune their bonsai trees to perfection! Use the left/right arrow keys to guide your clippers for tree trimming. Satisfy as many customers as possible. Your business day will end after 3 angry customers.
4th LD compo entry, great time as always! This time I picked an idea that was a little more narrow in scope, and felt like my scheduling was much better this time around. I also tried to take the game art in a direction that's uncomfortable to me. Not happy with it yet, but there is improvement I believe. Overall happy with the way things turned out, the polygon math is working as expected (mostly, bugfixed a bug that I was not able to reproduce, best type), I feel like I was able to "finish" within reason, and enjoyed doing a style of game that was new to me. If I had more time, I would have liked to make a more cohesive "end" to the game, like some results screen, or anything other than a game restart...
Talk to you all soon!
Tools:
Unity (c#, Visual Studio)
Photoshop
sfxr
www.fakemusicgenerator.com
ClipperLib (polygon math library)
Note: I felt weird using the music that I didn't make myself, it was made using a generator (which the rules advised was allowed/"encouraged"). From my research, this generator is legitimate. Info found here: http://www.jacoballred.com/free-stuff/fake-music-generator/ If I actually am somehow violating any rules, someone please let me know so I can take necessary actions.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.72 | 144 |
| Audio | 3.11 | 263 |
| Fun | 3.20 | 446 |
| Graphics | 4.00 | 108 |
| Humor | 3.26 | 142 |
| Innovation | 3.93 | 72 |
| Mood | 3.22 | 316 |
| Theme | 3.90 | 338 |
really hard when getting faster
music was really annoying after some time
The music fits in really well to bring this whole game together. Love it.
Good job!