SHPLAT by Isvan

[raw]
made by Isvan for Ludum Dare 45 (JAM)

Reveal the world around you one splat at a time as you navigate increasingly difficult platforming puzzles!

SampleFrame1.png LowResPreview.gif

Made in more like 35 hours due to school and work we happy to have a finished game even if it is a tad simple With the time crunch we didnt have time for any audio, maybe next year

Ratings

Overall 727th 3.275⭐ 22🧑‍⚖️
Fun 844th 2.925⭐ 22🧑‍⚖️
Innovation 262th 3.6⭐ 22🧑‍⚖️
Theme 38th 4.25⭐ 22🧑‍⚖️
Graphics 376th 3.8⭐ 22🧑‍⚖️
Humor 608th 2.605⭐ 21🧑‍⚖️
Mood 838th 2.971⭐ 19🧑‍⚖️
Given 17🗳️ 16🗨️

Feedback

Gold5Games
07. Oct 2019 · 07:03 UTC
This is a unique take on the theme, and the simple graphics and interesting concept work well together. The controls can be extremely frustrating though, either too much momentum or none at all, but otherwise this is every creative.
Kisann
07. Oct 2019 · 16:03 UTC
Really start with nothing. Concept and mechanic are good together.
Danferb
07. Oct 2019 · 18:32 UTC
As others have said, a very cool interpretation of the "start with nothing" theme that we got. Looks cool too! However some of the controls are a bit rough, although I feel like it's part of the game's mechanics (as more control of airtime, coyote time and others would diminish the sense of difficulty navigating the maps). Really enjoyable, glad I checked it out, :D!
radgegames
07. Oct 2019 · 18:38 UTC
uh, this game is f*&^ing amazing, great job
bubblewandgames
08. Oct 2019 · 04:37 UTC
Really love this, great use of the theme and love the concept in general. Having the controls a bit more responsive when moving left/right and movement while in the air would be nice though not necessary. Having the trails a bit more consistent with where you move would be nice too but all this is just juice, the core concept and style is excellent, great job.
Joseph Yannessa
08. Oct 2019 · 04:39 UTC
Very cool graphics and concept, controls/jumping is a bit frustrating
ColeSlaughter
08. Oct 2019 · 04:41 UTC
Love the take on this one. The art style and concept are both rock solid.

I wish my character had more control while it was in the air, would have cut down on a lot of frustration. But it didn't bug me enough to enjoy the game itself. Really creative entry!
slimabob
08. Oct 2019 · 05:02 UTC
Nice charming little game. Wish I could begin strafing while already midair, but aside from that it's a very pleasant game.
scalliondelight
08. Oct 2019 · 05:03 UTC
really similar to the game Ink
Nisovin
08. Oct 2019 · 05:05 UTC
A neat game, I like starting with nothing and revealing the stage. The controls felt a bit inconsistent at times, sometimes it felt like doing the exact same thing would make me move different speeds or jump differently.
mmason
09. Oct 2019 · 01:02 UTC
I loved the game Ink, and this came close in a lot of ways, the controls were a bit difficult but I feel like that was a design choice in this case, no air control was a nice touch. Sound effects would have added a lot to this as would a little more splatting.
lucasograssi
09. Oct 2019 · 16:45 UTC
A little difficult to control but i liked the art
HumphreysMedia
09. Oct 2019 · 17:35 UTC
Such a clever idea adding the tutorial as part of start screen, super innovative! Movement is smooth and easy to control, though maybe it could be a little more slidy as it is a slime ball. Cute colour scheme and consistant art throughout! Reminds me of a game I made a while back called Adventure Slime. You made a great game, well done!

Can't move while in the air, maybe add a little movement so it's easier to jump to platforms.