JUST A GHOST LOOKING FOR ITS BODY by smileyface
This is just a short casual game about a ghost looking for its body in the afterlife.

You play as the ghost and must make your way through the afterlife with nothing i.e. no body. You will have to make use of the flashing lights of the afterlife and your surroundings to make out where you are and where you are going. You must do this before time runs out or never achieve spiritual contentment.
Ratings
| Overall | 364th | 3.625⭐ | 54🧑⚖️ |
| Fun | 531th | 3.308⭐ | 54🧑⚖️ |
| Innovation | 46th | 4.147⭐ | 53🧑⚖️ |
| Theme | 316th | 3.667⭐ | 53🧑⚖️ |
| Audio | 480th | 3.15⭐ | 52🧑⚖️ |
| Humor | 342th | 3.163⭐ | 51🧑⚖️ |
| Mood | 472th | 3.441⭐ | 53🧑⚖️ |
| Given | 76🗳️ | 55🗨️ |
The minimalstic style fit well and the last room was a fitting end. :)

👉 Things I liked about your submission:
- Perfect theme match
- Great artstyle (low poly-ish minimalistic)
👉 Things that could be improved:
- Controls felt a bit cluncky / unusual - but I always feel like that with isometric games
- Lights slowed down the pace of the game
Make sure to go rate my submission as well!
https://ldjam.com/events/ludum-dare/45/ld45-submission
I think I agree with with what other people have said, the controls feel a little clunky and made it a bit awkward. I think I'd tweak the timing in general, the evil spirit ghosts felt a bit too fast whereas it might feel more fair if they were slower, but there was more of them
From a game-design perspective, having one time that you need to beat didn't feel fun to me; losing because you ran out of time and having to restart the whole game wasn't fun. Maybe a timer per level instead?
Congrats on making a fairly finished game in the jam though!
Home sweet home! ;D
An original idea that goes well with the theme. :thumbsup: It was a nice feeling to get the shadow pass the evil spirits.
Good job!
Unfortunately, I think something may have gone wrong? I don't see the ghost shadow (or any other shadow) like in the screenshot? So I guess there were lighting issues?
I can't really review it fairly if that's the case- it was near impossible to play. I couldn't even get a feel for what movements I was making when I hit the WASD keys, and had to give up on the level with 3 evil spirits. (or rather, time ran out, which I think may have been a bit too brutal)
great game with a awesome ideia!!!