Running by WelshDivision
Running
Running is an attempt to convert Speedrunners-esque gameplay elements into Unity. I had several aspirations for this project, most of which didn't get done ~~due to Shadowkeep coming out~~. These were: - Making smooth movements systems that were bug-free and worked flawlessly - Make a robust online matchmaking service with a crude server-based anti-cheat - Have a clean aesthetic that complemented Speedrunners original art style - Have several levels available to be played, either in Singleplayer timed modes/vs bots or online Multiplayer - Make the input system support controllers, with extensive options menu - Have catchy music - Not be jank
And you know what? I managed to meet almost none of these goals.
Now introducing the actual features that made it into my game™: - A movement system that almost makes sense, but lacks the depth and rigidity to make it reliable - Not multiplayer functionality at all - Not a real objective, other than to beat your own time (which isn't actually tracked by the game) - The occasional glitch where the player-character can get stuck in the wall for no reason
But I did have fun doing this Ludum Dare. It was my first time using Unity in around nine months. As well, I got to apply math concepts that are taught in high school that you never think you'll actually use in real life (shouts-outs to the Pythagorean Theorum and SOHCAHTOA).
While I did miss the mark of what I wanted to accomplish, this Jam was by no means a waste of my time. I managed to get most of the base elements of the movement system that I wanted built, and with some further time spent on refining them, I believe I could eventually do everything I set out to do at the beginning of this Ludum Dare.
I plan to write a full overview of my process on the creation of this game sometime soon.
Controls
- WASD to move
- Escape (in game) to exit to main menu | (in main menu) to close game
- R to reset level
- Space to jump
- Note: Does not support controller
Images



Ratings
| Overall | 1119th | 2.389⭐ | 20🧑⚖️ |
| Fun | 1061th | 2.444⭐ | 20🧑⚖️ |
| Innovation | 1098th | 2.194⭐ | 20🧑⚖️ |
| Theme | 1116th | 1.882⭐ | 19🧑⚖️ |
| Graphics | 1041th | 1.868⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |
Just a friendly word of advice, you may want to adjust your goals a bit. Making a multiplayer game in a weekend, even as a veteran, is very difficult. I would suggest making a simple game and polishing it as much as you can, then try going a little further the next time. You did the most important part though; you made a game and had fun doing it! Keep it up!
My best time going around the "intended" (?) way was 7.815 seconds (though you could just double back right at the beginning and get ~4ish seconds) Not much to it but a good start, keep it up!
Normal way: 7.680
I actually had quite some fun with this one! The controls are quite close to Speedrunners at least from my memory, wall jumping works very well and its very fun to try and run around trying to beat your score. I think you can fix getting stuck on wall by making walls frictionless, that's what i used in my game and i never got stuck on a wall again after it :)
Pretty fun entry! I think even doing a goofy quick asset of player drawn in paint would've been better than just a rectangle but that's just me hahah, hope you'll have more time for next jam!
Had a lot of fun "
Record with backing up is 2.881 seconds. Really running the loop, something around 8.