Lurking in the shadows by Shad
Rise your army of hell and eradicate the mankind.





| Youtube | https://bartjankowskigmailcom.itch.io/ldjam-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/lurking-in-the-shadows |
Ratings
| Overall | 342th | 3.644⭐ | 54🧑⚖️ |
| Fun | 569th | 3.245⭐ | 55🧑⚖️ |
| Innovation | 338th | 3.49⭐ | 54🧑⚖️ |
| Theme | 457th | 3.433⭐ | 54🧑⚖️ |
| Graphics | 183th | 4.139⭐ | 56🧑⚖️ |
| Humor | 664th | 2.479⭐ | 49🧑⚖️ |
| Mood | 95th | 4.028⭐ | 55🧑⚖️ |
| Given | 45🗳️ | 32🗨️ |
Two points of feedback:
1. Looks like there was a targeting symbol on the stun effect, but not one on the "revive" effect. It would be helpful to have one on both to understand the area of effect!
2. I think the time between encounters could be made a bit shorter, as there ended up being a good amount of indle time, particularly early on.
You made a very good job! Congrats!
Those golden armor bois are WAY TOO STRONK!
I would like to see this get developed more, and would love to see new minion types and enemy types.
Definitely needs to be some balancing done to the game, enemies seemed like they were awfully tough, and it was hard to get the ball rolling on a good horde unless I played with pixel perfect timing on some paralyzes.
Making it clearer on where my AOE of possession and paralyzing would be nice too. Perhaps a graphic that follows my cursor, or allowing the abilities to be 'equipped' so it shows a graphic.
Either way I slice it, I had a blast and would love to play more!
Thanks!
The concept really fits the theme and would play more !
The necromancy concept was one of our idea, and you did a great entry for it, better than we would do !