Adrift by jwiggs
The most wanted man in the galaxy just locked himself out of his spaceship. Float around and collect parts to build your spaceship and survive against endless hordes of bounty hunters.
I overscoped again but managed to churn something out with a lot of content (if you can survive that long). Enjoy!
| Youtube | https://jwiggs.itch.io/adrift |
| Youtube | https://jwiggs.itch.io/adrift |
| Original URL | https://ldjam.com/events/ludum-dare/45/adrift |
Ratings
| Given | 12🗳️ | 10🗨️ |
Couldn't figure out how to get shields charged though. Also, I felt like I was always rotating too slow or too fast. Would have also liked to combine hulls for huge ships.

When unzooming you really feel like you're alone in this deep, dark and big space. The feeling is right where it should be and that is great !
Now, I must admit that the enemies just destroyed my ship XD They fire way more than me and, more over, my own bullets collide with their bullets, which makes it impossible for me to hit them. I think you should look into this issue if you want more "win conditions" ^^
Anyway, the idea and the game in itself is great, you can be proud of you for achieving this in such a short time !
Fun game.
```
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_spaceship:
Trying to draw non-existing sprite.
at gml_Object_obj_spaceship_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_spaceship_Draw_0 (line -1)
```
But overall, I was interested in this one because it seemed quite similar to my team's entry. Overall, I liked being able to zoom in and out of the area. The physics felt a little...drifty?? which fits the whole "drifting aimlessly in space" mood. :joy: It was quite tedious to steer around, though. The sound effects were fitting.
My one major gripe is that the time between waves seems too long. The only time I really need in between waves is putting together the parts of my spaceship, which pauses the timer and causes it to reset, so I'm just sitting around waiting for a while in this vast area. I thought the asteroids were destructible, but that appears to not be the case. Maybe they take an absurd amount of bullets. :thinking:
It's interesting that the missiles are attracted to the cursor rather than being homing missiles that seek out the enemy. I felt like that might have been more intuitive.
I really enjoy the menu screen, particularly when you click "eject" and the astronaut slowly floats away. Nice visuals overall.