A Day in the Woods by ditam
Spend a day in the woods, again and again.

Version 1.1 (2020-10-06): - bugfixes - improved mobile controls - added new assets to map - updated game ending
Version 1.2 (2020-10-24) - bugfixes - improved mobile UI - adjusted pacing and collision checks
| Youtube | https://github.com/ditam/loop-game |
| Youtube | https://ditam.github.io/loop-game/ |
| Original URL | https://ldjam.com/events/ludum-dare/47/a-day-in-the-woods |
Ratings
| Overall | 288th | 3.904⭐ | 59🧑⚖️ |
| Fun | 752th | 3.384⭐ | 58🧑⚖️ |
| Innovation | 189th | 3.93⭐ | 59🧑⚖️ |
| Theme | 204th | 4.149⭐ | 59🧑⚖️ |
| Humor | 553th | 3.021⭐ | 49🧑⚖️ |
| Mood | 82th | 4.218⭐ | 57🧑⚖️ |
| Given | 92🗳️ | 101🗨️ |
I also liked the music. Great job!
Footprints on the sand are also a nice touch!
The map aspect and footsteps everywhere are really great, and it gives a lot of satisfaction to discover the whole map. Well done!
Music: beautiful
GFX: beautiful (colors are so good)
I felt stanley parable vibes here, the story is really good.
I enjoyed this game very, very much. Just a suggestion, it should have more endings just like stanley parable, but ofc its a game jam and for a jam, this was already awesome!
Cheers!
I can't take credit for the music, the three songs used (which I've edited down to fit the mood) are from three different artists on opengameart.org, you can find them in the repo under assets/attributions.txt.
The psychological stuff is super interesting as well and the relationship between narrator and player is a jackpot to be expanded on.
At first I followed the narrator and didn't really understand anything, the days were the same. But when I decided at some point not to follow his words - boom, I got it :sweat_smile:
Storytelling and exploration complement each other perfectly, thank you a lot for this game!
Really nice game! Contrats!
Once you know what to do, you can finish the entire game in less than 2 minutes, so I hope that people stick around until the end.
Love the art aswell.
Really cool experience. I'd add that transition such as when you (spoiler) see the tower are welcome as it avoid to go too far and miss a point, like with the fire or the bridge.
Awesome entry ! Well done
I believe that there should be a male deep voice reading the story, kinda like bastion (I could give it a shot and help you if you want).
I must say that I felt good playing and it took me to a great state of mind.
Well done.
Having voice narration was also my first idea, but I realized it's much more work, and I would have needed a complete storyboard in advance (to know what lines to record/get recorded), which were just not possible in this jam format. Now that I have the subtitles with the pen-on-paper scribbling sound effect, I think it would compete with any voice narration too much, if one were to be added on top of it.
@azagaya I agree that some checkpoints would be a nice addition, and if the game were any longer, I would have seriously considered them. On one hand, the full reset fits the "stuck in a loop" theme best, but at a certain point, it just becomes too annoying.
Thanks for your positive comments as well @shubart @kira-yoshida @nickpofig!
One little thing I noticed was that when I reached the bridge, there was a piece of dialogue that I accidentally skipped before I could read any of it, but I think that's the only serious complaint I have. Overall, nice job!
@f1krazy: Thanks! The dialog skipping is a known bug/issue that I just didn't have time to solve. It happens when you complete an objective before its description is all typed up - then the game just moves on. I would probably need to implement some message queue, or be more aggressive in disabling the controls while a new task is being introduced. (A quick fix could be a message log where you could manually review past messages - but I think that would mess with the atmosphere.) Just the other day I came across @theaidency's great entry, and amusingly enough, he complained about facing the same issue. As he said: "For the best effect, play the game slowly, doing one thing at a time, waiting for each text box to end." :)
Thank you too @sacredbacon!
@wizard-sino: Nothing else, really! You've beaten the game if you see that message, it's just that, you know, you're stuck in a loop :)
good job! :)
Congrats!
@jam373 - thanks! As for the unfair restart - you can cross the bridge, but first you have to stay on it for a short while to take in the view, when the narration says so. Sadly there are some issues with the timing of the messages (mostly due to the fact that they appear with a slow typing effect), so sometimes you can fail tasks before you see them written. I'll try to improve the timing margins around this bridge task. I'm glad you found the general vibe to be one of wholesome adventuring, that was definitely the mood I was going for!
I personally liked the "you are not listening" mechanic. It makes you slow down and think a bit. So if it feels frustrating, it is not the mechanic itselft, but more like there is no instant feedback what is happening and if you miss something you are basically stuck. I myself reached the chest, but after several restarts couldn't figure out how to advance more.
Over all I liked it very very much. Good job!
I like the black ink art style, it is idyllic and pleasant looking. The music is great! I also like the writing and exploration aspect.
The story is kinda weird, but I feel there is quite a bit of potential for a very deep narrative experience. The gameplay/story progression is also a little weird, as I don't really know where to go, thankfully, the green bar at the top right gave some sort of indication, so I'm not lost.
All in all, great work!
@sli thanks for defending the mechanics :) If you've reached the chest there's nothing else to do, you've beaten the game, congrats!
@thecakeconsortium Thanks -- good to hear the green bar helped at least some, I was afraid it would be too subtle. As for the story being weird, only so much fit into the jam I'm afraid. I had more ambitious plans in the beginning, in particular, I wanted the green bar "choices" to be stackable, to allow more exploration and control, and create more choice-based events, but I realized that would be a huge undertaking in level design, so I settled for something much more linear. But now that the basic mechanisms are in place, and the reception seems positive, I might expand on the theme in a post-jam version, eventually.
@etrealjunior, @dadiaogames, @patrickjr Thank you!
@jesus-gonzalez Thanks! I've just picked up Dear Esther in a bundle the other day, I'll make sure to try it out soon! As for the true ending, I can't tell you more. I'm afraid you're stuck in a loop ;) Maybe you'll learn more about the chest in a future jam, or an eventual post-jam version.
@peterfonts Thank you! I'm honored to have the maker of Spaghetti Quest praise my game :) The movement speed adjustment is a nice idea, and I already have the architecture in place for it, so I might sneak it into one of the post-jam updates.
@smiley405 Thanks, it means a lot!
@davidemoriello Is it really though? I like to think of it as a story of adventuring and empowerment...
(spoilers ahead)
!>Our protagonist decides to break his daily routine to (re)discover the beauties of his forest, and there's even a literal treasure in the end :)
P.S .: If you can play my game I will be grateful haha.