Temptris is a Tetris-inspired almost-roguelike game, made in the Gameboy Color style, that's unlike any in the genre you've seen. An evil sorceress, the Temptris, sends random dungeon rooms hurtling your way, and it is up to you to rotate and move them so that they make up a dungeon. You must ensure that there are paths to every enemy, because you cannot kill the Temptris without killing them first. Once your dungeon has reached all the way to the Temptris, you have a limited amount of time to traverse it and make it to her - hope you did a good job building your route!

Oh, and having to run the installer was a bit much for a jam game.
@triplefox Playing as the Temptris is a good idea, maybe for the sequel! A final boss was definitely in the works, but we had to adjust scope due to time. A full game would definitely have that. I have fixed the installer issue, thank you for pointing that out :)
I really enjoyed the concept and think it would be cool if you expanded upon it outside of the Jam. I was so focused on the dungeon building portion I didn't even consider I would actually have to traverse the map.
One surprise for me was that the level zoomed in so much that I had to recall the labyrinth layout to follow the trail of skulls (thankfully, it wasn't too hard to remember). I would also like to have a bit less time in exchange for proportionally higher player speed.
The audiovisuals were decent and matched the general retro aesthetic, though the font stands out with its non-pixelly smoothness.
Overall, great and nicely executed concept. Congrats! ^^
There are tentative plans to begin work on a full version of Temptris following this holiday season. It may not be "Temptris", necessarily, but the idea of building a top-down Zelda-like dungeon with Tetris/Match 3 mechanics is still the cornerstone of what's been drawn up so far. If you'd like to be updated whenever the time comes to make any announcements, feel free to respond here and I'll be back with news!