Nothing by Georg Wacker


Synopsis
A game starting with nothing (ha!), subverting established input paradigms to explore new methods of interaction.
Perhaps more interactive art than a typical game, the player has to learn the game mechanic by experimentation.
Tools
Godot Engine, Blender, Photoshop, Ableton Live, bfxr
Misc
Controls are explained on the title screen.
Hint: the game has more than one level.
Devlog
Earlier versions used multiple axis for disjunctive RGB components, which was way more difficult to handle. The current version uses HSV. Those old calculations are still in the source code.
Ratings
| Overall | 388th | 3.111⭐ | 20🧑⚖️ |
| Fun | 414th | 2.75⭐ | 20🧑⚖️ |
| Innovation | 80th | 3.806⭐ | 20🧑⚖️ |
| Theme | 221th | 3.472⭐ | 20🧑⚖️ |
| Graphics | 302th | 3.139⭐ | 20🧑⚖️ |
| Audio | 181th | 3.278⭐ | 20🧑⚖️ |
| Humor | 271th | 2.389⭐ | 20🧑⚖️ |
| Mood | 91th | 3.694⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 7🗨️ |
Also, COME ON, THAT'S TOTALLY THE RIGHT COLOR! XD

Well done!
Still, beautiful work!
Like Toryf I too expected an insult at the end :P Clever concept though it did burn my eyes at times.