Nothing by Georg Wacker

[raw]
made by Georg Wacker for Ludum Dare 45 (COMPO)

screenshot_title.png

screenshot_game.png

Synopsis

A game starting with nothing (ha!), subverting established input paradigms to explore new methods of interaction.

Perhaps more interactive art than a typical game, the player has to learn the game mechanic by experimentation.

Tools

Godot Engine, Blender, Photoshop, Ableton Live, bfxr

Misc

Controls are explained on the title screen.

Hint: the game has more than one level.

Devlog

Earlier versions used multiple axis for disjunctive RGB components, which was way more difficult to handle. The current version uses HSV. Those old calculations are still in the source code.

Ratings

Overall 388th 3.111⭐ 20🧑‍⚖️
Fun 414th 2.75⭐ 20🧑‍⚖️
Innovation 80th 3.806⭐ 20🧑‍⚖️
Theme 221th 3.472⭐ 20🧑‍⚖️
Graphics 302th 3.139⭐ 20🧑‍⚖️
Audio 181th 3.278⭐ 20🧑‍⚖️
Humor 271th 2.389⭐ 20🧑‍⚖️
Mood 91th 3.694⭐ 20🧑‍⚖️
Given 19🗳️ 7🗨️

Feedback

N0ught234
07. Oct 2019 · 12:53 UTC
Simple but effective game. Took a looong time to figure out what was happening. It was alright, not amazing, just calm. I can imagine other people really liking this game but it's not for me. Well done though!
mira
07. Oct 2019 · 13:03 UTC
i dont know how but i am on "FACT" word...not sure how to play this interactive art
justinooncx
07. Oct 2019 · 15:57 UTC
Took me two words to figure out what the heck I was supposed to do. I did notice at the very start that "Huh, the sky changes color when I walk. Why is that a mechanic?" It clicked eventually, and I managed to see it through the end. Oh, shucks~ In any case, it's certainly a very interesting take on the theme, where you do start with the word "Nothing", so that's pretty cool! Well done, a short and definitely sweet experience!

Also, COME ON, THAT'S TOTALLY THE RIGHT COLOR! XD
![Screen0.PNG](///raw/1fe/1/z/271ba.png)
kristinamay
07. Oct 2019 · 16:10 UTC
I fully didn't understand until I saw @justinooncx 's comment up there. I was like, "how am I progressing to the next level?" But once I got it, it was super cool. I like it.
VinnieNovido
07. Oct 2019 · 16:12 UTC
First I thought there was no game in this, but after rading a little more careful I understood that there was something to it. It took a while to understand the gameplay but when I did I felt a feeling of accomplishment!

Well done!
Toryf
07. Oct 2019 · 16:12 UTC
Mean Word expected and finally it was beautiful, as this game. Good job
Copper_Aardvark_Games
07. Oct 2019 · 16:15 UTC
I love how you leave figuring out how the game works to the user. It creates a great feeling of mystery and curiosity. Very unique take on the theme. Great work!
Decappoolla
07. Oct 2019 · 16:20 UTC
It`s cool once I understand what I should do, I guess left-right adjust the saturation and forward-back adjust the hue. I think most people might get stuck at understanding the machanism.
Still, beautiful work!
Kirbloid
07. Oct 2019 · 16:34 UTC
Was worth going all the way through, and to see it to the end. Due to red/green colorblindness a couple stages were a bit tough to match up but was still able to get past it.
J0ye
07. Oct 2019 · 17:56 UTC
Simple game with an important message. Most of what could be said about this piece of art has been already said, so I will go with: "Good job for 48 hours. Nice aesthetics. Very innovative."
Owen Shriver
08. Oct 2019 · 00:54 UTC
First thing I tried was walk until I fell off the world...

Like Toryf I too expected an insult at the end :P Clever concept though it did burn my eyes at times.
pinosaur
08. Oct 2019 · 03:44 UTC
Wow, impressive. Truely beautiful.
NotAfamousGuy
08. Oct 2019 · 14:46 UTC
i very much liked the aesthetics of this game and the mood too, great job man.