Inventory Loss by The-Vecter
You play as a blue blob trying to reach the flag, BUT, your inventory is to heavy and you need to remove everything to become faster! Click and Drag objects out of your inventory to get rid of them, use A and D to move and space bar to jump.
Try to get to the flag as quickly as you can, and avoid picking up other objects!!
You better hope you start with nothing, otherwise you will go really slowly so be warned...
I hope you enjoy my first Ludum Dare Game :)
Some Screenshots:


Bug Fixes: Fix 1. Updated the text and fixed the main menu button which wasn't working on some levels
| Youtube | https://the-vecter.itch.io/inventory-loss |
| Original URL | https://ldjam.com/events/ludum-dare/45/inventory-loss |
Ratings
| Overall | 895th | 3.075⭐ | 22🧑⚖️ |
| Fun | 913th | 2.816⭐ | 21🧑⚖️ |
| Innovation | 888th | 2.737⭐ | 21🧑⚖️ |
| Theme | 552th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 822th | 3.025⭐ | 22🧑⚖️ |
| Audio | 524th | 3.026⭐ | 21🧑⚖️ |
| Humor | 382th | 3.083⭐ | 20🧑⚖️ |
| Mood | 915th | 2.842⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 4🗨️ |
But well done overall !
Allthough i have some complains.
The game hang up in hard for some reason.

Also there are weird alphaborders in your game ...
The graphics are nice and the background music stick well with it (be aware that it doesn't loop tho !)
here are a few bugs that I found, you still can fix it btw.!
[Untitled.png](///raw/4fd/71/z/29359.png)
1) Fonts are overlapping
2) [Back To Menu] button doesnt working
Good job :slight_smile:
The troubling thing about it is that the game is apparently meant to have the player collect as few items as possible so that they can go faster, but at the same time the speed itself is more of a hindrance than the items slowdown. I guess if the player had lower zero-item speed and/or the level didn't involve falling off the screen and losing some time and/or the items slowdown was more significant, then there would be more incentive not to collect the items.
Another thing I'd suggest is not put the time limit on removing items from the inventory, but instead make clearing the inventory part of the run. In such case, the player is encouraged to go as fast as possible (not just as fast as they need to remove all items in time) and the race portion is always guaranteed to actually start with nothing.
Overall, it was a curious concept, but its execution could seriously use some rebalancing/redesign.