Empty Soul by Danielcmcg
Empty Soul is an adventure to pursue the answer of what lies between life and death.
In the ancient texts it was written that the Ego is not a feeling, nor is the real you, but a reflect of your desires that are hidden inside your being. In like manner, the Soul is your actual essence and the actual you, and to be truly aware of who you are, emptiness is the key!

There is no sounds yet and used Kenney assets.
Keys: A, D, Space

| Youtube | https://danielcmcg.itch.io/empty-soul |
| Original URL | https://ldjam.com/events/ludum-dare/45/empty-soul |
Ratings
| Overall | 705th | 3.314⭐ | 53🧑⚖️ |
| Fun | 881th | 2.863⭐ | 53🧑⚖️ |
| Innovation | 722th | 2.971⭐ | 53🧑⚖️ |
| Theme | 699th | 3.147⭐ | 53🧑⚖️ |
| Graphics | 374th | 3.802⭐ | 50🧑⚖️ |
| Humor | 726th | 2.354⭐ | 50🧑⚖️ |
| Mood | 699th | 3.173⭐ | 51🧑⚖️ |
| Given | 42🗳️ | 51🗨️ |
Love the game in general!
best quotation
and art simple but good!
I like it!
It took me way to long to realise that those yellow things came from the crown.
I really liked the artstyle too. The one Thing I would love to see changed is the character model. I think a basic animation would improve the Game a bit.
but i would add like a hitting animations for the snakes
they just killed me when i was hugging them :cry:
And the slopes are kinda glitched ? or maybe u haven't done the slope mechanics
welp i hope you add it in later updates after LD45
But the game is awesome anyways!
Well, that what it's about ^^. Hope I could explain a bit.
About the graphics category, I would opt out if I had understand the rules better, read the info but it said you could use assets and lots of people do use them in many parts of the game, I I didn't use any other assets, whole code from nothing (like the theme), I thought it was about what you have or not in the game and I actually mounted the whole scenario. Anyway, following the whole process of voting and interacting is the best way to understand.
I still don't understand about people continuously improving the game after the end of the 72 hours.
Back to the game, the challenge was to fit the concept of soul and ego and the history with the idea of gaining a skill would make you loose in some other, so i got stuck trying to think about this balance and didn't do much of work on the level design to show it in a proper way to the player.
Well, thanks again, this ludum dare was a good learning experience.