LD45 - Start with nothing by oHNQApWJgcPr8vAI9CxO1MMonUgLJxwi
Controls:
Move with arrow keys or WASD!
zoom in/out with mousewheel
rest is only left mouse button
Hint: In order to place a building you need 100 resources of the building before. 200 of that before, 400 before this and so on...!
| Youtube | https://ohnqapwjgcpr8vai9cxo1mmon.itch.io/ld45-start-with-nothing |
| Original URL | https://ldjam.com/events/ludum-dare/45/ld45-start-with-nothing |
Ratings
| Overall | 1049th | 2.75⭐ | 22🧑⚖️ |
| Fun | 1000th | 2.65⭐ | 22🧑⚖️ |
| Innovation | 1021th | 2.475⭐ | 22🧑⚖️ |
| Theme | 311th | 3.675⭐ | 22🧑⚖️ |
| Graphics | 979th | 2.6⭐ | 22🧑⚖️ |
| Audio | 672th | 2.342⭐ | 21🧑⚖️ |
| Humor | 820th | 2.105⭐ | 21🧑⚖️ |
| Mood | 1063th | 2.083⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
I really liked it - incremental/clicker games are something I really enjoy.
A couple small bits of feedback:
It would be great if you could place multiple of the same building without having to re-click the buttons at the bottom. (I want to spam houses haha)
I wasn't sure how to get the iron mine at first. It felt like I had to place a storage before I could build one? I did end up building it it just took some trial and error.
I then got stuck at the tools - I couldn't figure out how to get any.
Congrats on submitting!

First off, it's SUPER intimidating to have everything available at once. Cookie clicker has the thing where buildings aren't available until the first time you have enough resources to buy it. Not only would this make it easier to get started, because the options are more obvious, but it adds a hook to the game, in that you want to know what else you can unlock. As it currently stands, there are no surprises.
Something this game has over something like Cookie Clicker is that you have the arrangement aspect, you've got to work out how to fit everything. This could be really awesome if you had a grid system, and different shaped buildings too. Then it could become almost tetris-like in trying to efficiently lay out buildings. I'm a big fan of Anno 2070, and there's something super satisfying in that game about managing to slot all these obscurely shaped buildings into neat and efficient patterns.
It'd also be cool to have some kind of upgrade system for the buildings, so you can then make the choice over whether it's more efficient to build new buildings, or upgrade the existing ones.
The final thing could be awesome is some kind of completion state. I saw a city builder today where the goal was to build a rocket and escape. That was great, especially for a GameJam game, because it gives people a jumping off point. If you don't have that, people just play until they get bored. And if they can see the goal is just a few minutes away, they might be more likely to play those extra few minutes.
Hope this was helpful! ^_^