Pit Fight by Alex Ferbrache

[raw]
made by Alex Ferbrache for Ludum Dare 45 (COMPO)

Screen Shot 2019-10-06 at 1.58.59 PM.png

Start with nothing in a dank pit, find a weapon and kill your opponent before they do the same to you.

Built with heaps.io and haxe. Features an AI that pathfinds through the map to scavenge weapons and hunts the player.

Ratings

Overall 338th 3.214⭐ 23🧑‍⚖️
Fun 331th 3.048⭐ 23🧑‍⚖️
Innovation 458th 2.452⭐ 23🧑‍⚖️
Theme 279th 3.31⭐ 23🧑‍⚖️
Graphics 220th 3.405⭐ 23🧑‍⚖️
Audio 44th 3.833⭐ 23🧑‍⚖️
Mood 171th 3.375⭐ 22🧑‍⚖️
Given 22🗳️ 6🗨️

Feedback

iozsaygi
06. Oct 2019 · 21:51 UTC
Hey, i think the arrow is key item for this game (i think it was bit hard to fight with sword). Music was cool, good job!
Karen
06. Oct 2019 · 22:05 UTC
I like it! The music's great :)
CalLavicka
07. Oct 2019 · 00:13 UTC
Good foundation here! This game would really benefit from randomly generated levels so the weapons are in different locations every time.
johnnysix
07. Oct 2019 · 00:25 UTC
Pretty cool, would be good to have some footstep sounds or something to let you know you're getting close to the enemy. As @iozsaygi said - arrow is best, no risk , unless the enemy grabs one too!

![ld45_db-004.jpg](///raw/028/2/z/26b00.jpg)
Norris Eldridge
07. Oct 2019 · 00:40 UTC
Well done! My first couple of attempts the game seemed broken but once the AI was working the game was pretty fun :)
TheseusInABottle
07. Oct 2019 · 01:10 UTC
Arrow is definitely the best. Actually took me a minute to find my enemy to kill him. Let me just say your music was great a nice simple loop that conveyed the mood and feel of the game. Did notice that sometimes I would try to walk through a doorway right at the edge and get stuck with the player hitbox and wall colliding never got stuck but had to stop and walk away from the wall then walk through the doorway.
LyghtningWither
07. Oct 2019 · 02:02 UTC
That's cool, it would've been nice if the game had been a bit harder.
Zerptin
07. Oct 2019 · 03:26 UTC
Good game overall, I would appreciate some kind of indicator when I successfully damage the enemy.
dygar
07. Oct 2019 · 07:43 UTC
Nice! I like the music and sfx.
spider__the second
07. Oct 2019 · 22:59 UTC
Good game overall, though it's a little finicky using space to attack, would have been better bound to the mouse IMO, and you often get stuck on walls if you walk to close to them.
RedHermit
13. Oct 2019 · 03:10 UTC
Great music and sound effects. Unfortunately after 4 attempts and page reloads, I could never get the AI to do anything.