Vessel by Gabriele
A game about starting with no... knowledge!
You are the last survivor of a terrible crash happened way below the surface of the planet where your company was drilling for ore. Now, you are alone, oxygen running low, and you need to get to the surface, fast!
Luckily for you, one of the old decommissioned probe vessels is still workable, if you learn how to pilot it, you may have a chance of getting out alive...
| Youtube | https://github.com/Thaon/Vessel |
| Youtube | https://thaon.itch.io/vessel |
| Original URL | https://ldjam.com/events/ludum-dare/45/vessel |
Ratings
| Overall | 255th | 3.407⭐ | 29🧑⚖️ |
| Fun | 364th | 2.926⭐ | 29🧑⚖️ |
| Innovation | 148th | 3.574⭐ | 29🧑⚖️ |
| Theme | 278th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 230th | 3.37⭐ | 29🧑⚖️ |
| Mood | 58th | 3.815⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 24🗨️ |
I know this isn't the best place to post this, but I believe you misunderstood my game. I would greatly appreciate it if you read the description and tried to play it again, this time starting with some more knowledge. :wink:
https://ldjam.com/events/ludum-dare/45/oriopia
The claustrophobic atmosphere is really well developed to the point that I feel anxious playing.
It's a pity that we can't rate the sound. We do have the Mood category, at least, but I agree with @baturinsky. You've done a great job in the sound design area that should be acknowledged.
I'm still trying to figure out what the controls do. I'm tempted to put some headphones to be able to focus on the aural cues as well, but the bell sound gets me on my nerves :sweat_smile:
Small doubt: I'm guessing that the display on the right refreshes as a response to what you do and the outside world. In that case, is the feedback to the changes triggered by your actions instant? I fear that sometimes, by focusing on the left level I lose track of the display, since we can't control the camera at that point.
Congrats!
Unfortunately I didn't make the sounds so I thought it would be unfair to get rated there when there are lots of talented people that do make the sounds in their games.
I am really sorry about the bell sound, I didn't test it enough and I know it's a really annoying part of the game. Unfortunately again though, I am not going to edit the game until the compo is over, it would not be fair. Feel free though to download the source from github and lower the sound yourself if you want to play more :D
I will be expanding this game after the compo, if you want updates on it you can follow me on twitter, I very rarely post there so no spamming is a guarantee (@Thaon1990)
If I understand correctly, the only tool for the understanding of the state - is the screen. We have no other sensors (speed, distance to the walls, the height, etc). Perhaps more sensors and instruction sheet would help me.
I also didn't understand what the sound is responsible for.
definitely agree with the other comments about the audio btw; they do a lot to enhance the atmosphere, and also that they could probably use some volume adjustment, haha