Vessel by Gabriele

[raw]
made by Gabriele for Ludum Dare 45 (COMPO)

A game about starting with no... knowledge!

You are the last survivor of a terrible crash happened way below the surface of the planet where your company was drilling for ore. Now, you are alone, oxygen running low, and you need to get to the surface, fast!

Luckily for you, one of the old decommissioned probe vessels is still workable, if you learn how to pilot it, you may have a chance of getting out alive...

Ratings

Overall 255th 3.407⭐ 29🧑‍⚖️
Fun 364th 2.926⭐ 29🧑‍⚖️
Innovation 148th 3.574⭐ 29🧑‍⚖️
Theme 278th 3.315⭐ 29🧑‍⚖️
Graphics 230th 3.37⭐ 29🧑‍⚖️
Mood 58th 3.815⭐ 29🧑‍⚖️
Given 20🗳️ 24🗨️

Feedback

Pavel Ivanov
07. Oct 2019 · 04:38 UTC
Nice game!
ROBOWARRIOR1982
07. Oct 2019 · 05:49 UTC
Nice puzzle game ! i like the mood but i think i have broken the machine ^^.
jk5000
07. Oct 2019 · 05:57 UTC
An interesting idea for a puzzle game, but for me it was a bit too difficult to know exactly what I am suppose to do. But I really like the atmosphere in this game. Overall a okay little combo game.
Bip
07. Oct 2019 · 07:09 UTC
It was really difficult, The atmosphere and sounds were amazing thought. Although there was one sound that was so loud it destroyed my ears and forced me to stop playing.
Fictions
07. Oct 2019 · 08:07 UTC
You did an amazing job showing the mood of the game. :D
W0lfEnstein
07. Oct 2019 · 11:03 UTC
Scary atmosphere and cute graphics. It should be a bit easier I think. And you have to clamp the camera ;D
TheMuffinMan314
07. Oct 2019 · 11:29 UTC
Great game, I'm sad that I didn't get to play more. I loved the control panel itself and how you interact with it, especially the screen. The actual graphics on the inside of the submarine(?) could use some more mood, and it could also use some camera-shaking effects.

I know this isn't the best place to post this, but I believe you misunderstood my game. I would greatly appreciate it if you read the description and tried to play it again, this time starting with some more knowledge. :wink:

https://ldjam.com/events/ludum-dare/45/oriopia
Monstr
07. Oct 2019 · 13:31 UTC
Nice game with a really great atmosphere! I don't think I was able to fully work out what I was doing but that kind of added to the experience.
TasakaSama
07. Oct 2019 · 13:44 UTC
Great puzzle game and good ambiant but please no more "DING DING DING" ^^ WellDone!
NachtWitch
07. Oct 2019 · 14:48 UTC
Nice game my man
Baturinsky
07. Oct 2019 · 15:15 UTC
Should not have checked out Sound category. Even if sounds themselves are not yours, how you use them matters. Because they scared the hell out of me. First time I gave full 5 points for Mood, this *** is scary.
🎤 Gabriele
07. Oct 2019 · 15:44 UTC
@themuffinman314 I'm sorry, I didn't read through all of the explanation, my bad, I'll play the game again tomorrow and give it a fairer score :)
Polyethyleneglykol
07. Oct 2019 · 18:58 UTC
Very Interesting! At first I panicked and pressed every button and switch I could and it did make me feel like the Dr when he pilots the Tardis, the only difference he was flying through time and space and I just stayed stuck till I took my time :D
Ithildin
08. Oct 2019 · 21:22 UTC
Great concept and take on the theme!
The claustrophobic atmosphere is really well developed to the point that I feel anxious playing.

It's a pity that we can't rate the sound. We do have the Mood category, at least, but I agree with @baturinsky. You've done a great job in the sound design area that should be acknowledged.

I'm still trying to figure out what the controls do. I'm tempted to put some headphones to be able to focus on the aural cues as well, but the bell sound gets me on my nerves :sweat_smile:

Small doubt: I'm guessing that the display on the right refreshes as a response to what you do and the outside world. In that case, is the feedback to the changes triggered by your actions instant? I fear that sometimes, by focusing on the left level I lose track of the display, since we can't control the camera at that point.

Congrats!
🎤 Gabriele
09. Oct 2019 · 06:29 UTC
Hey @ithildin, thanks for the comment, it is great to know that the game is enjoyable!

Unfortunately I didn't make the sounds so I thought it would be unfair to get rated there when there are lots of talented people that do make the sounds in their games.
I am really sorry about the bell sound, I didn't test it enough and I know it's a really annoying part of the game. Unfortunately again though, I am not going to edit the game until the compo is over, it would not be fair. Feel free though to download the source from github and lower the sound yourself if you want to play more :D

I will be expanding this game after the compo, if you want updates on it you can follow me on twitter, I very rarely post there so no spamming is a guarantee (@Thaon1990)
uchiro
10. Oct 2019 · 18:38 UTC
The game has a cool atmosphere, but it's a very difficult game. Too little information which button does what. The saddest thing is, I have no idea how to understand the interface.

If I understand correctly, the only tool for the understanding of the state - is the screen. We have no other sensors (speed, distance to the walls, the height, etc). Perhaps more sensors and instruction sheet would help me.

I also didn't understand what the sound is responsible for.
Geckoo1337
12. Oct 2019 · 21:06 UTC
Really hard and really interesting with a good mood. The way you work the theme is unusual - start with nothing (no knowledge). It reminds me some games like "don't touch anything" or The Room. A good entry. I had fun playing. I would like some tips to progress. Thank you ++
Sean S. LeBlanc
14. Oct 2019 · 19:44 UTC
interesting idea! i do think it's a _little_ too obtuse for it to be as compelling as it could be unfortunately; i felt like there was just too many unknowns at the start for me to want to sit down and figure it all out. given more time, maybe it would work better if it started with a smaller subset of stuff to figure out, and introduce more gradually?

definitely agree with the other comments about the audio btw; they do a lot to enhance the atmosphere, and also that they could probably use some volume adjustment, haha