Scope Creep by 2Demigods
Souls-like platformer.
Beat the game? Now do it without power-ups!
You start with nothing and that's all you need to beat it.
The name is inspired after what happened to me during this compo, having to bin the project a couple of times.
Hope you'll enjoy the game.
You: 
Your death: 
What caused it: 
What it should have been there: 
| Youtube | https://vlad-z.itch.io/scope-creep |
| Youtube | https://vlad-z.itch.io/scope-creep |
| Youtube | https://vlad-z.itch.io/scope-creep |
| Youtube | https://vlad-z.itch.io/scope-creep |
| Youtube | https://vlad-z.itch.io/scope-creep |
| Original URL | https://ldjam.com/events/ludum-dare/45/scope-creep |
Ratings
| Overall | 443th | 2.886⭐ | 46🧑⚖️ |
| Fun | 399th | 2.795⭐ | 46🧑⚖️ |
| Innovation | 443th | 2.534⭐ | 46🧑⚖️ |
| Theme | 318th | 3.182⭐ | 46🧑⚖️ |
| Graphics | 430th | 2.625⭐ | 46🧑⚖️ |
| Given | 65🗳️ | 0🗨️ |
The art looks cool and neat, though the movement of your player are a bit too "rough" for me. Nice work overall ! ^^
I found a shortcut xD Right in the beginning, if you go down there you never get the Dash. :)
For example, you cannot jump while falling, meaning if you miss the cliff edge you will simply plummet to your death. Similarly, the collision boxes between you and a thing you're jumping over often result in unexpected deaths.
Level design could also use some work; as others have pointed out there are a lot of unintentional shortcuts you can take due to the meandering path and reliance on platform/pit design.
Seems I can simply lose powerups if I fall in a bad spot while holding one. Respawning doesn't re-create them.
Now, that all said, all of these issues are easy to change/tweak. Nothing here is fundamentally broken and the core seems sound. You even have a few enemy and trap types, making the game surprisingly competent for what was likely a very rushed product given you binned your first few attempts.
Nice work!
I agree with FireSlash: there are some issues, but not serious.
For example this place does not look like trap, but it can make you trapped.
https://static.jam.vg/raw/c6c/12/z/297b5.png
All that being said thank you very much for your input. :) <3
Also, in my opinion, this game would benefit with some checkpoints on it.
I like the layered level design, where seemingly innocent paths hide a shorter route in plain sight. Although the retreading was annoying, it was made easier by the fact that enemies stay dead, so it's possible to make it easier on your future self. I also thought it was cool how such a short game can have so much to discover in such a short level. The art was unusual, but I appreciated the unique style.
Out of stubbornness, I managed to complete the game without powerups. I was hoping to take a screenshot, but the ending screen is the same, so that was a bit of a letdown. Still, I like the core of the gameplay; it just needs a few tweaks to be really fun. I haven't played Dark Souls, and I usually prefer more forgiving games like Celeste, so take everything I say with a grain of salt. Nice work on your game!
I am in awe of the fact that somebody actually took the time and beat the game without power-ups, and yes I do agree I should have signaled the shortcuts a little bit better.
Anyways, you sir have my utmost respect, and I hope you enjoyed playing.