Start with no Fuel by IvanPavlov

[raw]
made by IvanPavlov for Ludum Dare 45 (COMPO)

"Guide: Captan of the space ship" initialized./nWellcome, captan! This guid will teach you how to surf the space and land on the planets. To get off a planet, you need fuel. If you have run out of it... well there is a way to start the rocket with NOTHING. Our scientists created a new tool that allows ships to rotate planets and so transform their angular velocity to the energy to get off it. Press "A" and "D" to rotate planet, press "Space" if you have enoght speed to came off the planet. If you have fuel, you can overcome gravity for some of it. Press "W" to do that. Also, if you have fuel, you can change direction of the spacecraft when in the space "A" and "D" will turn you, while "W" will provide you some acceleration. Use your mouse wheel to change size of the visible area. Congratulations, you have learnt how to use your spaceship! Last advice: WATCH your oxygen amount. if you run out of it you dieimg2.pngimg1.png

Ratings

Overall 431th 2.95⭐ 22🧑‍⚖️
Fun 424th 2.725⭐ 22🧑‍⚖️
Innovation 171th 3.5⭐ 22🧑‍⚖️
Theme 320th 3.175⭐ 22🧑‍⚖️
Graphics 434th 2.6⭐ 22🧑‍⚖️
Humor 338th 2.105⭐ 21🧑‍⚖️
Mood 467th 2.184⭐ 21🧑‍⚖️
Given 20🗳️ 6🗨️

Feedback

DecadeDecaf
06. Oct 2019 · 23:27 UTC
Just letting you know the itch link pulls up a 404.
pedromgdo
06. Oct 2019 · 23:38 UTC
404 in the windows link, please fix this asap
🎤 IvanPavlov
06. Oct 2019 · 23:43 UTC
@decadedecaf @pedromgdo
Thanks, I hope i have fixed it now
pedromgdo
06. Oct 2019 · 23:52 UTC
Link is fixed. Just tried the game, gotta say, the way you take off without fuel is amazing, lots of potential in this game.
Cethin
07. Oct 2019 · 00:04 UTC
I really like the concept, it's pretty unique. That said, it damn near impossible to aim, at least for me. I only got a few pickups, and that was by accident. I could never actually hit one when I was aiming for it. Maybe a direction indicator could help or bigger pickups? That said, it was a good idea and good execution.
DecadeDecaf
07. Oct 2019 · 00:44 UTC
Yup, fixed! The game is really creative, nice work.
Bocodillo
07. Oct 2019 · 01:51 UTC
Really cool idea, love the unconventional method of travel. I don't think I once hit what I was aiming for though! I do really like the fact the game had a menu too, a lot of people (myself included) tend to skip that. Makes a game feel more complete.
Ruby Interactive games
07. Oct 2019 · 02:16 UTC
really liked this! Would be a great mobile game, that I'd see myself wasting a lot of time on!
CantThinkOfName
07. Oct 2019 · 06:22 UTC
Fun game and a cool idea. It made me laugh when you build up a lot of speed and you're spinning really fast.
Tobias Froihofer
07. Oct 2019 · 08:37 UTC
This fits the theme really well. It is just very hard to gain fuel, since it is very hard to predict where the space ship will fly off to when jumping off a planet. It seems the space ship flies off to the right. I think it would be easier to aim if it would fly off to where it points to. The space ship looks like an arrow so it would make sense I think(?) :D
You could also make some planets provide a little bit of fuel, just like some provide oxygen. This way the start of the game would be a little bit easier since it is easier to hit planets than fuel packages.
🎤 IvanPavlov
07. Oct 2019 · 19:56 UTC
@tobias-froihofer Thanks for an informative resopnse!
I think it is better to launch the rocker in the dircetion of it´s vector´s velocity because it feels more "natural".

Oh, yes, there are actualy already some fuel planets( brown asteroids with lakes of fuel) but due to a bug( in previous version - I have fixed it in [Bugfixed] releases) the rocket had 0 fuel capacity on the start, so it was impossible to gain more fuel. But i like that you got to such thoughts too. To some extent it proves integrity of the game´s idea.

You are welcome to try the Bugfixed version of the game. In the future I would like to do a Post-LD version.
CrubeYawne
11. Oct 2019 · 12:44 UTC
Using the momentum physics is a really great idea. It felt pretty tight too :) Good job
Chocolat-Endive
12. Oct 2019 · 20:37 UTC
THe way you implemented the theme is really nice. It's quite impossible to aim anything for me but the gameplay is interesting. I'm pretty sure you can make a good little game with this idead!
LeviDSmith
20. Oct 2019 · 17:25 UTC
I liked the gameplay of spinning the planets to build your power to lift off. The different types of planets were nice as well. It seemed like one time I was able to control the direct of the rocket after lifting off, but I couldn't ever figure out how to do it again.
someone
21. Oct 2019 · 18:24 UTC
Interesting idea. It was really hard to go in any direction I wanted. Flying off in a random direction and hoping I would hit something useful was more successful than trying to aim.
The out of oxygen text does not appear in the html5 version if not fullscreen leaving me confused for a while when the game suddenly froze. Also the text by the spaceship is hard to read when spinning around a planet.
GullynGames
23. Oct 2019 · 00:14 UTC
Some of the text of the game was off the screen. It was quite hard to aim the ship, and the number of simple planets in the way killed me from lack of oxygen.
Hajden
23. Oct 2019 · 21:23 UTC
Solid idea, but too hard in its current iteration. The few times I managed to get some fuel it was fun steering the ship and having some more control. Aiming for the jump feels very unfair and results in a lot of unfun runs that end too soon due to a lack of oxygen. I also wish escape wasn't used to go to menu, as it kept pushing me out of fullscreen mode on the web.
kaeveris
26. Oct 2019 · 09:42 UTC
Cool idea, different types of planet were nice. It's quite hard to go in direction you want to go, better to go random and hope to hit something cool XD