What Goes Around by Omiya Games

A 3D shm'up combining Ikaruga with Geometry Wars 3. Absorb like-colored lasers, and shoot down other ships on a spherical planet.
Controls:
- Arrow keys or WASD to move.
- Mouse to aim (the laser auto-fires).
- Tap the Space bar or right-Ctrl to toggle your ship color.
Like Ikaruga, your ship can absorb like-colored lasers, while enemies are weak against opposite colored lasers. Note that running into other ships, regardless of color, will still hurt your ship.
Ratings
| Overall | 539th | 3.677⭐ | 33🧑⚖️ |
| Fun | 283th | 3.806⭐ | 33🧑⚖️ |
| Innovation | 669th | 3.452⭐ | 33🧑⚖️ |
| Theme | 679th | 3.742⭐ | 33🧑⚖️ |
| Humor | 1161th | 2.087⭐ | 25🧑⚖️ |
| Mood | 832th | 3.362⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 37🗨️ |
- Geometrical surface movement is really cool presentation! Maybe I'll try to make one some day.
- Ikagura mix Geometry Wars is a great idea! I actually was just passing by but when I see the idea I simply *had* to try.
Was totally worth it. Slap some vfx on it and you'll have a totally dope game.
What I think could be improved:
- Music sounds like sfx. It confused me and made sfx lose its, well, effect. I couldn't reliably deduce which sound means what happened.
- I think the size of the everything should be smaller (relative to the big sphere/the planet)
- But more importantly the **speed** of everything should be reduced to about 75% of current. At the moment because of speed and size it's not a danmaku game, it just feel like traffic in my city where your safety only depends on luck, and the only way to ensure you're alive is to stay still.
Possible addition:
As mentioned above, after playing for a bit I feel like staying still is the best course of action. But honestly, if your player stand still on a geometry surface game, it basically lose the whole point. Geometry surface presentation is only cool if player is constantly moving. So maybe additional "flag point" or "capture point" could be good incentive for point-gaining.
The music is great and I really like the strange 3D graphics. According to the credits, you did these yourself, so I'm a bit surprised to see that you've opted out of those categories.
One suggestion I have is to include an option to turn off auto shooting, since the game is so chaotic it would be better to be able to shoot whenever you want.
* For audio, I used music from an older game, so it didn't seem appropriate to opt-in for something I didn't make during the Jam.
* For graphics, this one is probably just me being really strict, but particle effects are all from Unity Standard Assets. Still, you're correct that the models and shaders were made by me.
I'll admit, the visuals did get me a little motion sick, but I liked the core idea here. I think if this game just had a little bit more time in the oven for balancing and design tweaks it could become something really neat. :slight_smile:
Surprisingly, as much as I think *Ikaruga* and *Geometry Wars 3* are really great games, my main inspiration for making this game was....*Lumines* and *Tetris Effect*. That's right, I was trying to make a musical schm'up: my original intent was using the *Ikaruga* color-changing formula to encourage the player to hit the space bar to the beat. There's bits and pieces of the original vision in the final product, such as bullet fires from both the player and the enemies, as well as enemy spawns, timed to the beat of the music. Unfortunately for me, getting the movement controls right on a sphere was a **LOT** harder than I originally thought. In addition, I had work on Monday, so that combined forced me to compromise the original vision to what we have here. I definitely think it was too ambitious (and with the current iteration, too random) for its own good, and would probably need to go back and architect an entire music-to-gameplay framework before revisiting this project again.