Green Dragon Inn by MrTroy

[raw]
made by MrTroy for Ludum Dare 45 (JAM)

Screen Shot 2019-10-08 at 2.03.26 PM.png Green Dragon Inn is a choose-your-own-adventure game that starts with you naked in a field. From there, it's up to you what you want to do and where you want to go. How trusting are you, and how willing to take risks? Find out as you explore Dragonshire and try to discover its secrets.

Major thank you to Sam for delightful music and MrTroy for fixing all the bugs I caused.


From MrTroy: There is audio. If you press "Restart" it will play the audio. I don't know why this is the case, but I couldn't figure it out in the 72 hours we had.

As a side note this is the first time I've ever used Twine. As an example project I made a side game called "SuperMarket Shuffle" I did it in only 6 hours, and it was to help me adjust to using something other than Unity. http://troydpatterson.com/go2019/supermarket/

Ratings

Overall 993th 2.9⭐ 22🧑‍⚖️
Fun 953th 2.75⭐ 22🧑‍⚖️
Innovation 1052th 2.4⭐ 22🧑‍⚖️
Theme 561th 3.3⭐ 22🧑‍⚖️
Graphics 1043th 1.447⭐ 21🧑‍⚖️
Audio 654th 2.55⭐ 22🧑‍⚖️
Humor 712th 2.389⭐ 20🧑‍⚖️
Mood 847th 2.947⭐ 21🧑‍⚖️
Given 21🗳️ 14🗨️

Feedback

Shugor
08. Oct 2019 · 05:31 UTC
Very nice! I haven't played many twine games before but that was quite engrossing. The story is very interesting and the music suits it well. Great job!
Gix
08. Oct 2019 · 15:57 UTC
Writing in first person is immersive but there are some pitfalls I think you should avoid.
The "you don't completely trust him" line annoyed me because it was telling me how to feel/think when I should be making my own conclusions. That's the point of the interactive medium, it's MY story.

While the "NERD" comment can be perceived as cheeky, it also has the risk of being perceived as a trap. You gave the player the option to choose and you're poking fun at their choices. I feel like external commentary should be avoided as well.

I mention these (seemingly innocent) points because it's a dangerous path to take. These are "one way" interactions that (intentionally or not) serve an agenda of sort; you're dictating a dialogue and the player can't talk back to argue their point of view.

It pulls the players out from the immersive first-person style.

Otherwise, good writing.
Scott Steffes
09. Oct 2019 · 02:28 UTC
I agree with Gix's comments! There were a few typos but overall the writing was engaging. I managed to make it home! I also loved how easy and simple the interface was.
Omiya Games
10. Oct 2019 · 05:59 UTC
The detailed language depicting the world is a nice polish that really encourages the player to explore more of the story. Given that very little details are given at the beginning of the story, I definitely thought these extra flourishes were necessary.

That said, I also felt the story was really linear. If I understand correctly, there are, like, only two wrong choices you can make, and they're very early in the game. Past that, the player is railroaded to a specific quest with all branching paths circling back to the main plot. I didn't enjoy this bit much.

The writer clearly has talent, so I suspect much of this had to do with time limitation than anything. Looking forward to see what's next!
AddNone
13. Oct 2019 · 10:05 UTC
UI was very simple and imo games like these should have simple and clean UI. Great writing. Great game!
stamestratagem
13. Oct 2019 · 15:39 UTC
i love the choose-your-own-adventure stories, but it's a bit flat among the tons of quick-playable LDJ games
rroni
13. Oct 2019 · 15:49 UTC
Awesome! :) I have not played a text adventure in a long time. I liked it! More branches to the storyline would have been awesome! Nice work nonetheless!
Weine
14. Oct 2019 · 17:33 UTC
User interface and writing was clear and enjoyable. The story itself was a bit short and linear, though.
Demuss
16. Oct 2019 · 12:21 UTC
Short, little and nice text adventure, good job!
BrokenMirrorMedia
19. Oct 2019 · 22:24 UTC
Been a while since I've done a choose your own adventure game, I'd forgotten how much fun they are. I'll have to look into twine some more in the future. The writing was decent, I'm just not sure if there is a fail case, I didn't run into any difficult decisions, and I thought I had tried every dialogue option I could. The "Nerd" comment was a bit off, I wasn't sure if it was supposed to be part of the scene or a dev comment, but it didn't bug me or anything.
🎤 MrTroy
20. Oct 2019 · 04:17 UTC
Hey everyone, thanks for playing our game. This is @cheldav's first time practically building a game alone that's why it's so short(Not to throw her under the bus).

That "Nerd" comment was put in there as a joke by me, and accidentally ended up in the done product. That was literally the first thing I did when I built the prototype. :D Hopefully moving forward if we attempt another twine game. It'll be something a bit more robust.

Thanks for the feedback.
nerdysl0th
20. Oct 2019 · 09:43 UTC
There's not much I can say that hasn't been said before other than I really enjoyed the mood. The music definitely works, although it would've been cool to have more tracks for specific environments.
Reallly enjoyable overall. Very linear, but hey, it's a jam game. :stuck_out_tongue:
Kooshy
22. Oct 2019 · 03:32 UTC
It has savegames! (And good thing too because there's a surprising amount of content!)