Green Dragon Inn by MrTroy
Green Dragon Inn is a choose-your-own-adventure game that starts with you naked in a field. From there, it's up to you what you want to do and where you want to go. How trusting are you, and how willing to take risks? Find out as you explore Dragonshire and try to discover its secrets.
Major thank you to Sam for delightful music and MrTroy for fixing all the bugs I caused.
From MrTroy: There is audio. If you press "Restart" it will play the audio. I don't know why this is the case, but I couldn't figure it out in the 72 hours we had.
As a side note this is the first time I've ever used Twine. As an example project I made a side game called "SuperMarket Shuffle" I did it in only 6 hours, and it was to help me adjust to using something other than Unity. http://troydpatterson.com/go2019/supermarket/
| Youtube | http://troydpatterson.com/go2019/greendragon/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/green-dragon-inn |
Ratings
| Overall | 993th | 2.9⭐ | 22🧑⚖️ |
| Fun | 953th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 1052th | 2.4⭐ | 22🧑⚖️ |
| Theme | 561th | 3.3⭐ | 22🧑⚖️ |
| Graphics | 1043th | 1.447⭐ | 21🧑⚖️ |
| Audio | 654th | 2.55⭐ | 22🧑⚖️ |
| Humor | 712th | 2.389⭐ | 20🧑⚖️ |
| Mood | 847th | 2.947⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
The "you don't completely trust him" line annoyed me because it was telling me how to feel/think when I should be making my own conclusions. That's the point of the interactive medium, it's MY story.
While the "NERD" comment can be perceived as cheeky, it also has the risk of being perceived as a trap. You gave the player the option to choose and you're poking fun at their choices. I feel like external commentary should be avoided as well.
I mention these (seemingly innocent) points because it's a dangerous path to take. These are "one way" interactions that (intentionally or not) serve an agenda of sort; you're dictating a dialogue and the player can't talk back to argue their point of view.
It pulls the players out from the immersive first-person style.
Otherwise, good writing.
That said, I also felt the story was really linear. If I understand correctly, there are, like, only two wrong choices you can make, and they're very early in the game. Past that, the player is railroaded to a specific quest with all branching paths circling back to the main plot. I didn't enjoy this bit much.
The writer clearly has talent, so I suspect much of this had to do with time limitation than anything. Looking forward to see what's next!
That "Nerd" comment was put in there as a joke by me, and accidentally ended up in the done product. That was literally the first thing I did when I built the prototype. :D Hopefully moving forward if we attempt another twine game. It'll be something a bit more robust.
Thanks for the feedback.
Reallly enjoyable overall. Very linear, but hey, it's a jam game. :stuck_out_tongue: