Low Level Operations by Tomssuli
You are a handy RTS-guy in blue overalls who is stuck doing low level operations such as healing, repairing and demolishing. You control only the blue guy. AI controls everything else.
CONTROLS: - LEFT MOUSE: click on an unit to select it (the blue guy) - RIGHT MOUSE: Move selected unit or heal/repair - 'S': Stop movement
TIPS: - Walk to hospital and repair bay to replinish medikit and repair kit - Walk right next to unit and then right click it to repair/heal - Demolishing didn't make it in the game :( - You can lead enemies to places when you aggro them - If the game doesn't start, and complains about extension, try installing .NET FRAMEWORK 2.0 (the pathfinding uses it)
MAKING THIS GAME
I was busy for the weekend and still wanted to participate ludum Dare, so when I got to it, I had only 13 hours plus the submission hour to make this game. Also I had no team this time, so I did it solo. What I got done was silent, unfinished and buggy RTS, but still playable. The graphics were mostly placeholder and I never got to make final ones... Especially the menu and mission selection screen - that I whipped up in the last minutes - are hilariously crappy. Still, with all the bugs and unfinishedness I think the idea is somewhat translated to player.
THE IDEA
The idea was having three LO-OP's (Low level operations) - Repairing demolished base, mining resources by hand and bringing them in before you could repair the refinery - Babysitting harvester, clearing landmines for it, demolishing rocks to get it move faster, repairing it as some enemies would come to harass - Supporting units and buildings that AI builds as waves of enemies attack the base... Pretty much what the game is now, but I also planned turrets and different kinds of enemies. You would be stuck in this LO-OP for a longer time.
https://youtu.be/OnflOq8cr2A


| Youtube | http://www.blackenter.com/files/lo_ops.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/low-level-operations |
Ratings
| Overall | 1379th | 3.045⭐ | 35🧑⚖️ |
| Fun | 1282th | 2.894⭐ | 35🧑⚖️ |
| Innovation | 877th | 3.273⭐ | 35🧑⚖️ |
| Theme | 1411th | 2.879⭐ | 35🧑⚖️ |
| Graphics | 1452th | 2.471⭐ | 36🧑⚖️ |
| Humor | 960th | 2.468⭐ | 33🧑⚖️ |
| Mood | 1374th | 2.742⭐ | 35🧑⚖️ |
| Given | 31🗳️ | 48🗨️ |
Sad to hear that you were so rushed, I think this could have been really fun, but it seems a little too buggy for me to play through atm. I tried twice, and both times all my units ended up becoming noncombative, and would just stand there while the enemies shot me :(

Your AI far is pretty much on par with real You already know the placeholder assets could use some work but the minimalist sprites could be pretty cool, I just would like to be able to zoom in.
Also had some trouble with false positive alert (win defender) but I guess there's not much to do about it !
I had great fun with this, graphics are very simple but gameplay is interesting enough, plus I have a special place in my heart for ultra tiny units/assets in games.
Impressive work for only 13h ! You deserve a new LD category !
Do you plan to keep working on it ? Would love to see in action the ideas you didn't have time to implement !
Keep up the good work !
Feel free to check and give me your opinions on my entry, feedback is always welcome
Cheers
Damien
I'll put your entry to the list of games I'm gonna rate. I had to search and list them so I'm not gonna use up endless amounts of time surfing the LD entries :sweat_smile:
You can override the Windows Defender blocking though. In the warning screen just click the more info and choose to open file.
It's really hard to really rate this since it doesn't really feel like a working game loop apart from the AI implementation and automation. It really looks like an ambitious project. Making an RTS in a jam is hard enough, but alone? wow! Kudos for even trying :) I think with a little more time invested in usability, feedback and game loop improvements, this could've been really interesting.
Keep it up
Well, it was still fun pushing myself to the limits and learning really lots about making an RTS with Clickteam Fusion. Next time though I'll gather a team like back then. My last jams have been awesome, teaming up with great people :sunglasses:
Would be keen to see it if you decide to pursue the idea further!