Our Last Chance by Rollersteaam
A fighter rogue-lite game.
You are humanity's last chance. It's 2040, and an unexpected tide of global warming has annihilated almost all of humanity. Humanity's final plan is to reduce you, a martyr, into the smallest possible thing in the universe, causing a blackhole that swallows everyone but you. To fix all of humanity's mistakes, you'll need to start from absolutely nothing: the beginning of the universe, to avert this terrible fate.
Post-Submission Changelog: - Ported a web version. - Fixed an issue where enemies and the player would spawn incorrectly due to a script execution order issue between the editor and compiled versions... (Thanks Unity, a nice heart attack 30 minutes before submission). The solution was (unfortunately...) spammed GetComponent() in places where the associated fields weren't populated yet. - Fixed an issue where sounds would be clipping and have weird artifacts in the WebGL build. The solution was converting all WAV files from 32-bit to 16-bit. - Fixed an issue where enemy weapons were incorrectly scaled. A boss enemy running at you with a sword the size of a peanut and collider too big to actually hit you is amusing, but very much makes the fight zero challenge. - Fixed the volumes of all sound effects in the game. The sound effects were barely audible.
Ratings
| Overall | 206th | 3.5⭐ | 21🧑⚖️ |
| Fun | 95th | 3.658⭐ | 21🧑⚖️ |
| Innovation | 333th | 3⭐ | 21🧑⚖️ |
| Theme | 415th | 2.868⭐ | 21🧑⚖️ |
| Graphics | 282th | 3.211⭐ | 21🧑⚖️ |
| Audio | 212th | 3.158⭐ | 21🧑⚖️ |
| Humor | 198th | 2.735⭐ | 19🧑⚖️ |
| Mood | 187th | 3.333⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 21🗨️ |
```
YOU WON (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 HELLLLLLO? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8
SHIT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8
NullReferenceException: Object reference not set to an instance of an object.
(Filename: currently not available on il2cpp Line: -1)
```
@finnthepirate That would also definitely be a really good touch, it did feel like I was missing something when I ""finished"" making my weapons. Those will definitely be another trick to consider using in my next game.
- I really enjoyed the swinging 'sword' trail, it's so bad that it's actually good. Nice overall graphics style, you made it work for you.
- A bit of juice, sfx, particles sprinkled in on hits and when things happen would help so much. 'Evolve' sounds and glowing animation is a missed opportunity. It would give more weight and importance to player progression
I crashed on the 3rd(?) boss, just kinda walked into it to evolve and nothing happened.
