Our Last Chance by Rollersteaam

[raw]
made by Rollersteaam for Ludum Dare 45 (COMPO)

A fighter rogue-lite game.

You are humanity's last chance. It's 2040, and an unexpected tide of global warming has annihilated almost all of humanity. Humanity's final plan is to reduce you, a martyr, into the smallest possible thing in the universe, causing a blackhole that swallows everyone but you. To fix all of humanity's mistakes, you'll need to start from absolutely nothing: the beginning of the universe, to avert this terrible fate.

Post-Submission Changelog: - Ported a web version. - Fixed an issue where enemies and the player would spawn incorrectly due to a script execution order issue between the editor and compiled versions... (Thanks Unity, a nice heart attack 30 minutes before submission). The solution was (unfortunately...) spammed GetComponent() in places where the associated fields weren't populated yet. - Fixed an issue where sounds would be clipping and have weird artifacts in the WebGL build. The solution was converting all WAV files from 32-bit to 16-bit. - Fixed an issue where enemy weapons were incorrectly scaled. A boss enemy running at you with a sword the size of a peanut and collider too big to actually hit you is amusing, but very much makes the fight zero challenge. - Fixed the volumes of all sound effects in the game. The sound effects were barely audible.

Ratings

Overall 206th 3.5⭐ 21🧑‍⚖️
Fun 95th 3.658⭐ 21🧑‍⚖️
Innovation 333th 3⭐ 21🧑‍⚖️
Theme 415th 2.868⭐ 21🧑‍⚖️
Graphics 282th 3.211⭐ 21🧑‍⚖️
Audio 212th 3.158⭐ 21🧑‍⚖️
Humor 198th 2.735⭐ 19🧑‍⚖️
Mood 187th 3.333⭐ 20🧑‍⚖️
Given 12🗳️ 21🗨️

Feedback

CooperJKnapp
07. Oct 2019 · 01:23 UTC
Fun to play, well done. At first, I did get lost however, as there is no way to tell if I was moving or not without enemies moving on screen as feedback. Maybe in the future add some sort of motion in the background so players can orient themselves better.
🎤 Rollersteaam
07. Oct 2019 · 01:33 UTC
Thank you! :D I really wanted to do some cool things with the background, like some kind of parallax or just anything to make it not basically static but time got pressed :(
sam.awk
07. Oct 2019 · 01:43 UTC
Good job! It's a really cool game and I can't believe you spent only 48 hours on it.
blobo
07. Oct 2019 · 02:04 UTC
Congrats on your first Ludum Dare, nice game too! I really enjoyed the music.
NachtWitch
07. Oct 2019 · 20:58 UTC
really cool art and presentation! 5 stars
Jimbly
08. Oct 2019 · 02:39 UTC
That was fun, eventually. I seem to start with a random weapon, and some were very ineffective. Finally started with a big green glowy thing and beat my way through two bosses until it hung and this showed up on the debug console (Web version):

```
YOU WON (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8 HELLLLLLO? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8
SHIT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) dcc35228-4c72-47c1-b725-a5970d930f21:8
NullReferenceException: Object reference not set to an instance of an object.
(Filename: currently not available on il2cpp Line: -1)
```
🎤 Rollersteaam
08. Oct 2019 · 08:13 UTC
@jimbly Thanks! And wow it seems I forgot to delete some debug messages... :joy: This is very strange, none of my tests ran into null references, I thought I patched that like 30 minutes before submission. Unfortunately due to the game being compiled for WebAssembly thanks to Unity's WebGL module the error message isn't that useful as file names and line numbers are gone :(, all I can see is that it's in reaction to you winning and was after retrying a few times. But this is good to know, it would be somewhere to start for me.
Philarmon
08. Oct 2019 · 09:24 UTC
A very actionpacked minigame :) And yeah, it's really hard to do the orientation without any backgroudn at all. Also you need a good start weapon to survive
pleyad
08. Oct 2019 · 09:32 UTC
Compliments! A fun and driven game. I feel like it would have been nice to have a simple grid as a background, so orientation is a little easier. But I really liked the stylized and erratic graphics!
bcvery1
08. Oct 2019 · 09:34 UTC
Very fun and arcade-like. I did find it a little disorienting to not know if I were moving due to the static background. But overall a nice experience, didn't think I'd be fighting early universes with a sword today! Good job!
FinnThePirate
08. Oct 2019 · 10:12 UTC
Music and and sound effects are nice but could use a little particle effects for hits and explosions
🎤 Rollersteaam
08. Oct 2019 · 13:30 UTC
@pleyad The grid suggestion sounds really good, thank you. Will need to think of that trick for my next games hackathon if I run into orientation issues again.

@finnthepirate That would also definitely be a really good touch, it did feel like I was missing something when I ""finished"" making my weapons. Those will definitely be another trick to consider using in my next game.
ROBOWARRIOR1982
08. Oct 2019 · 19:54 UTC
Very fun, and very hard ;) but it's good.
shrapx
09. Oct 2019 · 16:59 UTC
The pace of this game was so fast after reading the intro, and it kinda made me chuckle. Its frantic fun, I got through quite quickly. congratulations for making a game in 48 hours :)
Marcin J
14. Oct 2019 · 19:34 UTC
- I think music was too loud compared to sfx, but that's fixable with an options menu
- I really enjoyed the swinging 'sword' trail, it's so bad that it's actually good. Nice overall graphics style, you made it work for you.
- A bit of juice, sfx, particles sprinkled in on hits and when things happen would help so much. 'Evolve' sounds and glowing animation is a missed opportunity. It would give more weight and importance to player progression

I crashed on the 3rd(?) boss, just kinda walked into it to evolve and nothing happened.
![crashj.png](///raw/620/72/z/29941.png)
GullynGames
23. Oct 2019 · 23:38 UTC
Cool game! It's hard to tell when I'm moving when there's no enemies to see. Loved the sfx, and the graphics style suited the game very well. Good job!
Terribly Awesome Games
24. Oct 2019 · 22:03 UTC
Really enjoyed the shooting visual and sound effect and the way that the hit points were tallied on the enemy! Also, great choice of colors for your scene. I thought it was somewhat difficult to play because I couldn't see the enemies most of the time -- when they were on screen, it seemed like they were already too close to you.
microwerx
24. Oct 2019 · 22:49 UTC
Great job, very polished hack n slash that reminded me of Flow, but with fighting. Graphics style is kind similar to mine. I also crashed when I got to the third boss on the HTML version.