Hung On Justice by Raphiell
Hung by a group of bandits, you survived and now seek revenge.

Give them the rope they so eagerly gave you.
A/D to Move W/Space to Jump S to Fall Through Platforms Left Click + Hold to Charge Noose Release Left Click to Throw Noose
The bullets in the top left represent your health.
Kill all bandits to win!


The only things we didn't make ourselves are the sound when you hit the start button, and the fonts used.
https://freesound.org/people/YleArkisto/sounds/410370/ https://www.1001fonts.com/cowboys-font.html
What We Used Godot Paint.net, Photoshop, Piskel Audacity Freesound.org for the start button sound https://freesound.org/people/YleArkisto/sounds/410370/ beepbox for making music Chiptone for sounds Gifcam for gifs
| Youtube | https://ralfsawazki.itch.io/hung-on-justice |
| Original URL | https://ldjam.com/events/ludum-dare/47/hung-on-justice |
Ratings
| Overall | 85th | 4.156⭐ | 47🧑⚖️ |
| Fun | 49th | 4.174⭐ | 48🧑⚖️ |
| Innovation | 247th | 3.856⭐ | 47🧑⚖️ |
| Theme | 709th | 3.711⭐ | 47🧑⚖️ |
| Graphics | 227th | 4.217⭐ | 48🧑⚖️ |
| Audio | 501th | 3.5⭐ | 44🧑⚖️ |
| Humor | 467th | 3.153⭐ | 38🧑⚖️ |
| Mood | 267th | 3.907⭐ | 45🧑⚖️ |
| Given | 49🗳️ | 66🗨️ |
Great game!
Would be nice to have a way to restart the game.
I'd love to be able to crouch to be able to dodge bullets as well as jumping.
Great job overall, I'm not too sure how it fits the theme, but it's one of the most fun games and polished games I've played so far
@axlplosion Thanks for playing! I'm super happy with how the gameplay came out, glad to hear you think the same!
@fatsheep Thanks for playing! Yea, I tried adding indicators for when it was fully charged, but I think some more obvious ones are needed. One idea was animating your cursor to show full charge, but we didn't get that far!
@lohreck Thanks for playing!
Thanks for playing!
But on the other hand, controls are precise and consistent enough so that the player actually can git gud :) That depends only on their will. The gameplay feels good and the game is not long enough to start to feel boring or lacking new mechanics. I am not sure if the arcade style lives to go through the whole game is a good idea, but you compensated very well for that with lives getting out of enemies that dealt you no damage, if I noticed correctly the rule, which is very, very clever and I like this idea very much! :)
Sometimes the enemy placement and their AI didn't feel much fair on the first go as enemies were seen last minute and there were pretty fast on the draw, but then again you could memorize position of every one of them, so it compensates with time. Still I would at least reconsider it once again, especially the very first enemy in the game, which again, like the long lasso jump, is introduced very unclearly and the stakes are very high, giving the player little to no chance to prepare. But it would be more of an issue in longer game where you could better keep the introduce-reinforce-challenge mechanic loop. Since the game isn't that long, it is not that big of an issue, but definitely is something to consider in the future :)
The artstyle is great and visuals are close to perfect, I find the audio part unfortunately much weaker, which weakens the mood a bit. Also the volume levels of the audio I find very all over the place and I think that overall volume is pretty low.
Overall I had a lot of fun with your game! Thank you and congratulation!
@honey Thanks for playing, and the awesome feedback. I appreciate the time you took to write it out. I definitely agree there is a difficulty spike, and hiding the first enemy after a blind jump was a bad call. I think a good solution to some of these issues is more tutorial area, and a larger screen size, so enemies don't surprise you so much.
Thanks again!
@acaral Thanks for playing! I definitely spent time I should have spent developing, just playing around and watching the animations! My teammate did a fantastic job.
@666savior Thanks for playing, yea the difficulty spike is a bit much, easing the player in so they have time to develop the skills would have worked better.
@chris-hay Thanks for playing. I'm glad you liked the tutorial! I'm trying to get better at making those.