Free Will by Baski
WEB GL ALERT.
WebGL version is without some effects that are on Win version there. Please consider running Windows version when you can.
DESCRIPTION
You start with nothing, not event the level. You will gain control on your character and build the level by yourself. The player is the soul that brighten the world.
INSTRUCTIONS
Once you can move use asdw or with arrow keys. Jump with a space and use mouse to place blocks.You are restart in top right corner if you are stuck or out of block and can't reach any.
MUSIC
Composed using the https://www.beepbox.co OST is here https://www.youtube.com/watch?v=s4XdwQP7Brk
TEAM Drages Studio
- Jakub Gabčo
Screenshot

I will add WebGL support as soon as I got Unity working again...
WEB GL ALERT
WebGL version is without some effects that are on Win version there. Please consider running Windows version when you can.
Follow us http://dragesstudio.com https://www.instagram.com/dragesstudio/
| Youtube | https://thelordbaski.itch.io/free-will |
| Youtube | https://simmer.io/@TheLordBaski/free-will |
| Original URL | https://ldjam.com/events/ludum-dare/45/free-will |
Ratings
| Overall | 431th | 3.571⭐ | 51🧑⚖️ |
| Fun | 448th | 3.406⭐ | 50🧑⚖️ |
| Innovation | 372th | 3.448⭐ | 50🧑⚖️ |
| Theme | 569th | 3.292⭐ | 50🧑⚖️ |
| Graphics | 436th | 3.72⭐ | 52🧑⚖️ |
| Audio | 296th | 3.52⭐ | 52🧑⚖️ |
| Mood | 423th | 3.489⭐ | 48🧑⚖️ |
| Given | 36🗳️ | 41🗨️ |
I found sometimes the brightness of the player cube made it a bit difficult to see what I was doing, but from a purely aesthetic standpoint I enjoyed the overall visual and audio style.
Overall a nice, clean platforming experience :)
@philarmon Yeah, I wanted to have mechanic like death is not a fail(Wow this would be huge theme for future LD :D), so only option sometimes is to restart level. Thanks ! :)
@hydrate The cube was supposed to be so shiny because it represent soul and free will. You do what you want to do and can do :). Thank you very much.
@aquanim Thank you :) I am sad I had time to create only few levels. I got prepared double triple jump mechanics, wall jumps, laser switches, cubes etc. But no time to build it into a level sadly. :/
As I said to hydrate it was supposed to be that bright :)
I am glad you liked it. There is restart button in top left corner of the window :).
I was making sounds for the first time. Thanks !
@danilo-freire I will try to do that, my unity is currently broken because I tried webgl build.. .Will notify you once done. :)
@danilo-freire I made lightweight WebGL version. Please give me feedback if it is lagging or anything(I don't have slow pc to test it). Thanks!
Especially the interaction between platforming and building at the same time which was really satisfying when I managed to do it (once :))
(Going left really quit the game - which was surprising when playing in the browser, but than again it's only consequentual given your theme was free will :))
If the JJ abrams style flare is toned down , and the camera inertia is tightened up / smoothed , this'd be a a winner. :smiley:
I got stuck on the below lovel when I placed a bunch of platforms under the spawn point.

@nax-89 Thank you very much ! :)
I liked the game idea, it's styling is pretty (but turn down the lights lol), the level finish animation is quite enjoyable. Some sounds were really good and some were not bad, not great.
A decent upload if you ask me. :slight_smile:
@sprotex thanks.
With some white background the player appears too bright and outlines can't be seen. It would be better to stick with dark backgrounds. Otherwise the graphics are fittingly minimalistic.
Sound effects a nice. Especially like the snappy building sounds. Building brings good secondary mechanics to the game. Music sounds quite standard.
Overall nice entry. Well done!
Thank you for the feedback.
@samh For me there are not enough levels there :D It could have come later :). I had prepared double jump, triple jump and attack mechanics, but i did not have time to create levels for that :( Thanks for playing and good critique :)
Some levels felt quite similar to me (climbing with one or two movable blocks). In some levels, after dying I kept respawning till finally the diagonally moving block had returned, which makes the game feel less polished.
The exit/portal was sometimes so strong that it moves the path of the player but not strong enough to let you win the level, resulting in a near-finish death. Also, if you are standing near the goal, but just not close enough, the sound effects are quite strong and repetitive :wink::

It was a bit unclear how to place the new blocks in the beginning. Perhaps the button in the bottom could be more visible (or maybe blinking the first time?). I would have loved (the option) to use the up arrow key or W key to jump in stead of space bar to jump, since my left hand had to do all the moving around and my right hand was operating the mouse. The camera movement is cool, but it makes clicking and placing blocks way too hard. Also, if you die, one of your blocks might be out of sight, so you suddenly have to play with one block. Only when I got to the level with the two lasers I noticed the restart button, because I was stuck - my blocks couldn't move anymore after they touched the laser (to my surprise). In that same level, I could place the blocks quite low, but the player wouldn't survive the fall (nor could I pick up those blocks anymore:

In the end I took a big detour in the last level, around the lower laser and made it till the end! :smile:
All in all, congrats with a very solid entry!
The respawning thing frustrate me a lot too.. but no time to fix that :D(And I don't want to modify this version until the reviews are done)
The death are should be more visible. Yeah red blocks can not be moved. Only white blocks could be moved. I wanted to visualize that by chaning colors. :D
Thank you for such a good review.
The glow was almost too bright though; you'd want to consider softer colours for those with epilepsy.
@itsdanidre i am aware of that i will make post jam version after reviews are done. :) thanks for playing :)
Awesome job!
I am planning to polish it add more levels and maybe publish it on steam? Thanks for kind review and for playing the game :)
I dunno if this was intentional, but I found an exploitable technique that made the game a bit easier- I call it elevatoring :D

The post processing effects, namely the bloom was pushed a bit hard, the "character" piece was a little hard to see at times. The void effect, while really *really* cool, sometimes caused physics issues where the cube was very resistant to going in. Using the elevator tech in particular could cause problems where a feedback loop of sound happened while the cube never escaped.
I also thought the sliding sound for movement was unique, although perhaps a bit grating at times.
There was one level in particular that was a bit difficult where I had to use blocks to climb up to a void, but since I didn't know where the void was, I wasn't sure where I needed to be going. Maybe some sort of compass arrow around the screen pointing towards the end goal, or a camera zoom function, or a minimap, or camera focus on that point on respawn for a second would do the trick?
Overall, very cool game with a nice mechanic! Would love to see it expanded upon.
The post process is too much I agree now :)
Yeah, the indicator or navigation with level design was missing from it :)
Yeah I hope I will make extended version. If you want to have information about extended version drop me mail here :)
And thanks for playing ! :)
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941349?t=0h48m3s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin