An Hour Long Minute by Squeed Fingars
You wake up from a long night of partying before receiving a phone call. The house is a mess, you can hardly remember your name, let alone the night before. You have been found out, the cartel knows you have been making deals with law enforcement. This minute just seems to be getting dragged out longer and longer. Is this even your house?
This is a randomly generated top-down puzzle game, except that death does not mean that everything is reset. Sure, your progress is lost, but you still have the knowledge of your previous life. In fact, it seems as though there is no other choice other than to keep pushing forward, this loop seems forced upon you, it's like you are trapped. wink Use this opportunity to escape this bleak scenario.
Further details are on the Itch.io page.
WASD to move, E to interact and LMB to shoot.
I added a windows export on the itch.io page, in case you don't want to play it in the browser.
Timelapse
https://youtu.be/EaUU186l43c
Post-Mortem
https://youtu.be/mrcGIE0kVlY
Ratings
| Overall | 362th | 3.328⭐ | 31🧑⚖️ |
| Fun | 337th | 3.224⭐ | 31🧑⚖️ |
| Innovation | 377th | 3.138⭐ | 31🧑⚖️ |
| Theme | 409th | 3.362⭐ | 31🧑⚖️ |
| Graphics | 514th | 2.793⭐ | 31🧑⚖️ |
| Audio | 231th | 3.296⭐ | 29🧑⚖️ |
| Mood | 60th | 3.839⭐ | 30🧑⚖️ |
| Given | 57🗳️ | 35🗨️ |
The sound design and mood is top notch!
My main complaint is that the thermite solution appears to be dead-simple compared to any other solution, and I had won the game before I really understood the rules of it or how I had accomplished it. I also think a slower enemy walking speed would make gameplay more interesting as it makes them more of a lurking threat than an instant death.
Unfortunately I had the safe bug you mentioned, only two notes came up with a digit. I assumed that I was supposed to just guess my way to opening the safe, and I think only having three digits revealed is a lot more interesting from a gameplay perspective.
I do wish you had put out a Windows executable build, as I tend to run into lots of performance problems with HTML5 games, but I understand the choice from a convenience perspective.
That's basically all I have to say on it. Good stuff!
The enemies are extremely OP, they are essentially Terminators, haha, but I agree with you, I do think they are a bit fast. Before I added the stealth mechanics I wanted them to be faster than the player, but after I added that in I kind of forgot to change the enemies any more. Overall the main design of this game came on-the-fly, and so I'm very glad to hear it all seemed to have come together fairly well.
Thanks for the feedback!
AFAIK, you are still allowed to port games over the next day or so, but I would read up on the LD rules about it just to be safe.
Some improvements points:
- The texts could be more readable.
- The death / respawn animation seemed a bit too slow for me.
- Fake fullscreen on HTML :-P
Other than that I really enjoyed the game ;-)
I have a question: can we get directly to the ending or did I find a bug? xD At first I thought that opening the right exit was possible only after I did somethings first, but then I restarted and I could simply go to the exit and open it. Is this on purpose?
I was wondering about that, slow death animations seem to be a common complaint in past jam entries of mine as well (gm48), I should add some sort of way to speed it up, or maybe next jam just do something different with it.
The text is very sloppy, 100%. I'd definitely polish it up for a proper release, in particular the giant wall of text that is the phone call.
Yes, you can just walk out the door at the end, you found a bug. I am actually working on a jam post(or I suppose pre-) mortem video right now, and this is one of the bugs I am going to address, but you beat me to it, haha. I forgot to add a check on the door to make sure you have a torch to burn it down, even though there is a check to update the text. It is mostly just because I was very sloppy with the code near the end, I was copying and pasting when I should have set up better object-oriented relationships. I suppose I could technically fix it, I think that falls in line with the rules, but I don't think it is too big of a deal if it isn't a well-known bug. Good find regardless, and thanks for the feedback!
Overall I think the looping mechanic felt a little bit forced because you had to spend so long reading the notes. I only ever found three hints, so I just brute forced the fourth digit of the combination. I'm not sure if that was intended but it was fine with just four digits to choose from in any case. I think overall this would make a really cool game with a bit more polish and more puzzles to make the looping mechanic feel a bit more natural.
Other than that, I also liked the random aspect to it!
Also encountered the bug with the safe sadly :/