Feed the Machine by DeathStorm

[raw]
made by DeathStorm for Ludum Dare 46 (JAM)

Main Menu.gif

Introduction

You and your Crew arrived the Mars and built a nice big dome where you placed your most important machines to survive. Unfortunately all of your crew was exterminated by some space environment issues and now you are totally alone.

All the Stuff in your Dome was mixed up during an earthquake and you just regain your consciousness and see the big mess. Now it's up to you to survive and keep the machines alive till the shuttle arrives and rescues you.

Your job is to create O2 and reduce the CO amount with your O2 Generator. O2Generator Alone.png

You need also some Food and Water which will be produced by the Greenhouse. Greenhouse Alone.png

To call for help and your rescue shuttle, you have to use the Radio Station. Radio Station Alone.png

And to survive the passage from your dome to the shuttle you have to collect some damaged space suit parts (Three of each) Helm, Pants, Jacket Important Items.png

and combine them to one functional on your Workbench. Workstation Alone.png

If everything is done, you can leave the dome through The Exit and enjoy your safe trip back home. Exit Alone.png

BUT every machine is pretty damaged and break from time to time, so you have to repair them frequently. You have to have a look at the pipes aswell. Usually they pump out the Carbon Monoxid out of the dome, but even the pipes can break and your dome fills slowly with the dangerous gas. So go and fix the Pipes. Pipe Breaked.gif

Next to that, everything in your dome needs some Power so the most important machine is your ENGINE. Throw everything you don't need into it and produce some electricity with burning them. Engine Alone.png Even the Exit needs some power to let you go.

soooo..... KEEP THE ENGINE ALIVE


GamePlay

  • Stressful Coordination of various Tasks
  • Hunt the Highscore and beat the Time
  • Fix your machines and pipes
  • Contact Home, Produce Oxygen, Craft a space suit and fill your stomach
  • Burn Stuff, even with a purpose or just to see stuff burning
  • Survive the Mars
  • Flee back to Earth
  • Scan your environment for interesting stuff
  • Mostly Randomized Level

Disclaimer:

  • WebGL Version seems to be still buggy, we recommend to use the normal download versions!
  • MAC and LINUX version are not tested

Controls:

  • W/A/S/D - Movement
  • E - Use / Activate / Repair
  • R - Scan Grenade
  • ESCape - Opens and closes the pause menu

Helping Tips:

  • Read the Tutorial
  • Keep calm
  • Find all 4 Machines and remember their position (O2, Radio, Workbench, Greenhouse)
  • The Engine is always in the center of the Dome
  • The Exit is always in the north wall
  • Check below other objects for important items

Known Issues:

  • Some typos and grammar issues
  • Hard AF
  • Volume Mixing can be a problem
  • Some Graphic Glitches

Team:

Christian - Twitter: https://twitter.com/key_user

Christian - Twitter: https://twitter.com/DeathStorm1987 - Twitch: https://www.twitch.tv/deathstorm_de/ - I would like to stream your Games, just enter it in this Form: https://forms.gle/eSwKEnw2Y3v3q46J8


We cant wait for your response and feedback! Thank you so much!

Main Menu.gif

Engine.png Exit.png Greenhouse.png O2Generator.png Radio Station.png Workstation.png

Helm.png Jacket.png Pants.png

Ratings

Overall 1475th 3.381⭐ 44🧑‍⚖️
Fun 1692th 3.095⭐ 44🧑‍⚖️
Innovation 806th 3.488⭐ 44🧑‍⚖️
Theme 499th 4.012⭐ 44🧑‍⚖️
Graphics 1788th 3.167⭐ 44🧑‍⚖️
Humor 1262th 2.806⭐ 38🧑‍⚖️
Mood 1032th 3.488⭐ 43🧑‍⚖️
Given 53🗳️ 64🗨️

Feedback

johnjoemcbob
20. Apr 2020 · 15:04 UTC
Cool! I like how many things you have to balance, and the visuals of all the twisting/turning pipes are great! I suffocated because I am a bad person :) Great work!
INCD021
20. Apr 2020 · 16:27 UTC
Wow.. So much you have done in such a short time. Like the gameplay, found it very hard. And got very annoyed of all the stuff that got in the way.
Nice game :thumbsup: great execution :D
bereg
21. Apr 2020 · 11:33 UTC
It's a really hard game, and I'm a bad bad person. Pros: good graphics, sounds, and the idea is great. Cons: it's hard to understand the task, I think that some visual clues or maybe notifications could make the current goal more clear. Great job overall!
slam0
21. Apr 2020 · 14:17 UTC
Nice game and quiet catchy. However it is very difficult to locate stuff because there is no visual feedback. Often it takes forever to find leaks and in the meantime you run out of oxygen without noticing. Fair to say, it is really hard but fun! Great job!
polyducks
22. Apr 2020 · 10:02 UTC
I really enjoyed the theme. It felt a little like SS13, running around and fixing things on pain of death. It was difficult to find all the machines, and often I'd die before finding the ones I needed. I think if you revisited this with some visual clues (like arrows on the UI for where things are, a HUD for various stats) it could be really fun to play. Sterling effort.
koemeterion
22. Apr 2020 · 15:10 UTC
Thanks so far for the feedback everyone!

@incd021 I feel you! The game annoyes you constantly and I've got so frustrated over playtesting ... I hated it :D

@bereg @slam0 @polyducks - The missing ui was a design choice we made. You all are right that its hard to keep track of everything if you cant see the status of, lets say the amount of oxygen in the dome. But maybe it would be too easy / not that stressfull with all the ui on screen. In retrospective we have probably learned that this type of game should need a ui. You have to make mistakes to gain expierence :D
Minrato2
22. Apr 2020 · 16:53 UTC
Really loved this game!! Amazing
22. Apr 2020 · 18:10 UTC
I liked the idea and i tried real hard but this game is just to difficult. One time i nearly made it but then i had bad luck and the radio broke all the time. it feels like you need a lot of luck to beat it and that you cant make it with a plan because of the randomness.

Some problems i noticed: sometimes stuff is hidden behind the pipes. One time i could not see that my co was broken because of the pipes.

I would love to replay the game if you could made it a bit easier or less random.

EDIT: i just realised that i played your game for 40 minutes
🎤 DeathStorm
23. Apr 2020 · 11:43 UTC
Thanks everyone for playing our game and your very nice feedback.

Especially playing it for 40 minutes is pretty hardcore.
PeachTreeOath
23. Apr 2020 · 16:27 UTC
I love how absolutely creepy the machine is, it reminded me of Sinistar but even worse. Even though the game and tutorial are a bit overwhelming at first, I liked that it required me to explore a bit to learn the ropes and get a feel for where everything is. The lack of UI certainly made me paranoid about all the systems, especially after I died the first time. I totally agree though, you really just have to make design choices and learn from them. That's a good attitude and it's the best way to get better. Ambitious game with an impressive amount of systems.
23. Apr 2020 · 17:15 UTC
Nice graphics! Pretty fun game. I was a little annoyed that sometimes I could not move because a piece of paper was blocking my path. I think you have to many screenshots on this page because it took me a while to find your link. Well done! Keep making games!
Frank Gevaerts
23. Apr 2020 · 19:54 UTC
Nice concept! I didn't get very far, I keep getting lost and then suffocating :)
The sound is nice, and I like the machine animation a lot! I'd have a much easier time if the dome was a bit smaller though.
cheesepencil
24. Apr 2020 · 02:39 UTC
I love that it randomizes the environment every time you play!
fiwon123
24. Apr 2020 · 03:37 UTC
Interesting concepts, but it's difficulty to figure out what's to do in the game.

I know this have a tutorial, but a simple tutorial I guess is more great :).

The rest, I really like the environment and the mechanics, manly to take objects and give to the machine.
You guys have a good job in short time. Congratz
VernalBehemoth
24. Apr 2020 · 07:13 UTC
Nice work, needed a little more guidance on what to do in the game and where to go. Also a little more feedback when the player is dying.

Other than that it was a great concept and looked great, balancing the machines was a lot of fun and it is very impressive how much you made in the time that you had.
Geojax
24. Apr 2020 · 16:44 UTC
I agree with what a lot of other people have said here. I want to add that if you are going to randomize the environment every time, I think it has to be a lot easier to know where to go. Specifically, making the area smaller and the machines bigger would help a lot. I think the oxygen and health bars should be built into the UI and have labels on them, because I really couldn't tell what they were without dying.

The game looks really good though, and the putting stuff in the engine to burn was a satisfying loop. The sounds are fun, the story is fun, the engine is creepy in a cool way, great job!
SplitPainter
25. Apr 2020 · 09:02 UTC
I was very attracted by the visuals and art direction, feels "dirty" and moody. But then I got lost in the gameplay. Regardless, I think if you keep working, you could make it a final published product - it has potential.
HuvaaKoodia
27. Apr 2020 · 16:03 UTC
Stressful! That's usually not an emotion I get from... anything really, but here juggling between the different stations, repairing and using them is quite tense. I like that, actually. Annoying user experience issues, not so much.

For instance, interacting with the world requires the feet of the character to be very near the center of the target object. It really should check from the center of the dude instead, or, even better, check both. Repairing should be a priority, so that the character doesn't accidentally pick up objects when trying to repair a pipe. Alternatively, there could be a different key for it to begin with.

Repairing and using the stations is also very slow. It doesn't need to be as you could have just tweaked the other values to be slightly faster as well. The tenseness comes from not being able to do everything at once, not from the slowness.

I didn't actually mind missing some of the information in the HUD. There is always a need to pump in more oxygen, so I pretty quickly learned to just go there whenever I was nearby regardless. Same thing with the engine. Always fed it when going past.

So, I like the design. More polish and UX testing and this would be quite something.
Motley
29. Apr 2020 · 15:33 UTC
It reminds me of Space Station 13. Good job!
VirtuaWorlds
01. May 2020 · 03:56 UTC
Nice game. Like the graphics and design of the machine. Kind of hard to get in the right position to fix the machine, and it took very long. Nice concept, could make a pretty cool game if worked on a bit more.
PhilStrahl
11. May 2020 · 01:46 UTC
Another resource management game that was both far too complex and too stressful for me. I struggled hard with it because there was so much to look out for and to do and the game wasn't throwing me any bones at all and I constantly felt lost. I feel that it could need a bit of polishing and especially player guidance in some easier levels first 😅 Here's my latest stream featuring the game, by the way: https://www.youtube.com/watch?v=iP012VKTPV8
Duke
11. May 2020 · 10:46 UTC
I really like the concept and the art is quite nice, though, the main character could really use some animations :) I love the machine in the middle, looks awesome! The sound design is really well done as well. The ambiance sound cools and the sound cues help. I read through the tutorial briefly (a lot of text!) and tried my luck with the game. I still had a lot of trouble knowing what to do and why I should do it. Fixing the broken pipes and broken machines was one thing and was kinda self explanatory, but everything else was quite confusing. A little more feedback would've gone a long way. Pressing "e" on the working green house did nothing for me, so I always starved to death. It was also not really clear, what impact it had to feed the machine in the middle. I never know how much I should throw in or when it was time to do it again. Also, everything broke way to fast. I was just constantly running through the level fixing everything. There was no time to really explore the mechanics and understand them thoroughly because my oxygen and hunger meters went down rapidly. After the third death I was quite frustrated. This game would benefit a lot from an in game tutorial and/or progression of available machines while playing. So you can learn each machine one by one before having to deal with all of them directly.

I bet the game is pretty easy to beat if you understand the mechanics, but at least I couldn't grasp them.
Still, like I said, I enjoyed the concept and the random nature of the level was a nice touch. Aside from the difficult learning curve, an in game tutorial would really elevate the game play for new players.

Keep it up!
Artix312
11. May 2020 · 15:55 UTC
Great game! Quite hard but simple and enjoyable!
Fififox
12. May 2020 · 03:28 UTC
The long tutorial makes the game a bit hard to understand when really it's quite simple to understand once you start playing haha. A bit more feedback when performing actions would help understand what's going on (am I pressing the right button? am I actually doing something or should I go to another machine? has something exploded somewhere that I didn't hear?). To me that's been the main problem, but I still kept playing so I guess it's not too big a deal. :)
LCStark
12. May 2020 · 05:27 UTC
A pretty fun game! You've managed to create a lot of connected systems for the player to manage. It's pretty enjoyable to be running around, first trying to locate everything, then frantically trying to replenish your resources.

The UI could use a lot more feedback though. Your hunger bar is only visible when you're moving up or down. I usually spent most of the game moving left or right, so most of the time I couldn't see the bars getting low and lost. When a machine breaks, you have no idea it's broken and you have to fix it. It would be a nice idea to at least add some icons or text to the screen, something like "You are hungry" or "The O2 generator broke down". That way you wouldn't have constant access to full information about the state of each system, but at least you would know there is a problem somewhere and you need to take care of it.

Also, a lot more feedback when using things. Right now I can press E and not notice something isn't working. If I'm trying to use a machine and there's no power, play some sort of beeping or clicking noise to let me know it isn't doing anything. When completing the radio call for home, display some information like "message sent" instead of just hiding the interaction text.

While I understand the idea behind having to find each machine every time, I think once the player finds them they should have some sort of markers, letting the player know where they are. It would be better if the game remembered their location instead of forcing the player to do it.

The colliders could use some work, too. Pretty often I'd get stuck on things like the back of the chair, while stuff like broken pipes were very difficult to move to.

Overall it's a really good survival game. A nice jam entry, I've enjoyed playing it. ;)
ProdigalSon
12. May 2020 · 13:50 UTC
Solid entry. The game is easy to get into and control. The graphics are fun and, though it could use some more ambient sound or music, the mood is appropriate. I recommend working on some sort of a feedback to let us know if the machine "liked" what was fed to them with possibility some things causing it to go haywire and maybe change colors like it is burning up or dying. Just overall, improvements to the HUD/UI to help guide the player more towards each goal. Honestly, I forgot to repair anything and just kept finding things to feed it and hoped for them best. lol
Duck Reaction
12. May 2020 · 13:57 UTC
Ambitious idea, this is very fun.

The tutorial is too long, an interactive tutorial or message on screen when playing will be better.
It's too hard to find your way cause the map is big, you should add maker or map that will be updated when player explore.
Add GUI to show wich machine is broken.

Good work.
🎤 DeathStorm
12. May 2020 · 15:02 UTC
@duke No even if you know what to do, the Game is pretty hard ;)
🎤 DeathStorm
12. May 2020 · 15:04 UTC
Thanks to everyone who played, rated and especially Commented our Game. We are always Happy to read so much Comments and good ideas, Feedback and Critic.

Thanks a lot to everyone ;)
AndideBob
12. May 2020 · 17:59 UTC
There is so much to do in this game and so many things to keep track of. I wish there was an indicator for what is where and what's broken. One of the things was hidden behind some pipes and I wouldn't have found it if I hadn't bumped into it.
I can see that there was a lot of ambition for this project and the fact that everything works and there are only a few things that don't work perfectly is amazing. You did a really good job on this game and with a bit of polish and some UI work this could turn out super cool. Really well done!
Préda
12. May 2020 · 19:42 UTC
I love how the sounds were put together. I also like some of the graphics and the interactions.