Think Twice Inc. by thomz12

[raw]
made by thomz12 for Ludum Dare 47 (JAM)

IkMoetNaarBed.png

Description

"Here at Think Twice Inc. everyone thinks twice."

Escape the rooms or be looped in them. Forever.

Use your brain and solve the puzzle in three different room. Just a warning: the obvious solution might not be the actual solution ;)

Use the WASD keys to move.

Screenshots

screenshot_1.png

screenshot_2.png

screenshot_3.png

Tools used

  • Visual Studio 2019 for development
  • Juicebox Game Engine (custom)
  • Aseprite for art
  • Logic Pro X for music

Ratings

Given 10🗳️ 4🗨️

Feedback

Misterm
06. Oct 2020 · 17:26 UTC
Nice game, the second level is quite hard to finish..
Feraligatr
09. Oct 2020 · 18:32 UTC
The genre and the music fit very well, its calming and trying to focus you on the important things. Overall it is achieving a good mood.
Indiebard
17. Oct 2020 · 05:56 UTC
Very cool demo, maybe a little bit hard for some players to understand. I love the concept that one needs to "think twice" or "think in a different way" after completing a level. I see lots of potential in it.
JoeShanahan
17. Oct 2020 · 09:11 UTC
At first I thought that the point of the game was to do the first level over and over (stuck in a loop) and then I realised I needed to do more than just go through the door to move on :sweat_smile:

Then on the second level, I didn't want to take any chances so I lit up every single floor tile just in case I needed to do that too. For the third puzzle, I had no idea what the right answer was, I just kept trying random things until it worked.

I really like the mood of this game, the music and artwork is great too!
Versith
26. Oct 2020 · 13:37 UTC
Its great. I really like that you have to think about, what the passing criteria are for each level. The level and lives counter looks really cool and the controls fell pretty ok.
CaptainProton42
26. Oct 2020 · 14:35 UTC
Nicely done! However, I also struggled with some of the levels, especially level 3. I didn't really see any patterns and found myself guessing. It's nice though that you added tips after failing a level repeatedly.

I really liked the presentation, the graphics are really nice. Controls also felt very good, the box-pushing mechanic is implemented really well I think.