Chrono Curse by Hermitao
SEIZURE WARNING - This game contains flashing lights.
Art and Level Design - @Greon (William) :bird: https://twitter.com/Greon8
Code, Music and Sound Effects - @Hermitao (Vinicius) :bird: https://twitter.com/Hermitao10
https://www.youtube.com/watch?v=Up869dWlQ6g

I've been cursed by a fucking Lich.
Now I've gotta kill this asshole. Several times.

Everytime I'm close to destroying him, I suddenly appear back at the entrance and have to get to him all over again. However, things always seem a little... different. The Lich and his minions also seem to get stronger after every loop. But I gotta admit, it's fun and good practice. Will I ever get out of here, though?

Welcome to Chrono Curse.
Time to beat Lich's ass.

Ratings
| Overall | 155th | 4.045⭐ | 24🧑⚖️ |
| Fun | 121th | 4.023⭐ | 24🧑⚖️ |
| Innovation | 1197th | 2.952⭐ | 23🧑⚖️ |
| Theme | 1226th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 252th | 4.182⭐ | 24🧑⚖️ |
| Audio | 177th | 3.929⭐ | 23🧑⚖️ |
| Humor | 806th | 2.694⭐ | 20🧑⚖️ |
| Mood | 200th | 3.976⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
That boss fight was awesome! Really liked having to dodge and weave around those attacks and I especially liked the fact that the pillars (normally used for cover) would move and be used as attacks. Gives a lot more dynamic to the gameplay. Since I enjoyed it so much, maybe I should play Furi and Enter the Gungeon?
At first I thought that the only changes were that the enemies had more health each iteration, but some of the things added in iterations 3 and 4 really heightened the mood. (didn't get past iteration 4 though, not sure if theres even more)
The use of lighting in this game was great! I especially liked how the muzzle flash works in a dimly light room.
And the track was a banger too.
Some nitpicks/observations I have:
- I wish I could move along walls better, I think the issue was that the pillars of the walls had colliders on them.
- During the dimly lit iterations, the doorways were a bit hard to see, so I got lost a couple times.
- My playstyle was to just ignore enemies / dodge bullets and then rush to the boss. Not sure if this is ideal.
In any case, fantastic work! I really enjoyed playing it!
@ikernoya thank you!! Enjoyed the game from you guys too!
@sharkwithlasers thank you so much for all the compliments!! Never played Furi, but Enter the Gungeon heavily inspired us, glad to know our game reminds of it. I highly recommend it.
Oh my, you went up to the last stage!! The Lich is very difficult there though. There's a little surprise after you defeat him.
About your points:
1. Yeah, I agree. The pillars aren't the issue; it was due to some bad decisions I made when coding movement. Living and learning!
2. Very true. We tried to mitigate it with some lights casting shadows on the doorways, but we were running out of time.
3. That ended up being my playstyle too, unfortunately. We planned to make rooms that only let you pass after killing all enemies, or maybe collecting power ups from them. However, we also were running out of time 😅
P.s.: I'm really really happy you liked the pillars, it was my favorite part to code, I'm really proud of them. Also thank you so much about calling my quick song a banger, wish I could have spent more time on it. Thank you for playing and commenting!
Grafics and effects are very nice.
Only complain are the controlls I always got stuck at the walls.
The timing of the game is sensational !!!
The character has interesting animation and physics came in handy on his cover.
The Shader of the lights (pillars) on the walls missing the blue colors, I liked it too.
The light on the gun works in several ways, giving visibility, but also making it more beautiful.
Detail: Small bug in the calculation of arc-tangent for aiming light, makes the shot go out in the back sometimes, close to everything you did, a detail!
Good use of particles!
The psychedelic light in the shots brought more action.
The mechanics that tilt the camera in the right place, it was essential, cool to have done that!
He knew how to use 3D tiles elements well to create an interesting map, considering the Ludem Dare challenge, it was wise!
The balcony of the light next to the door, allows to locate the exit quickly.
The chosen sound has everything.
Considering what he did with little time, I wonder if he had more, wizards could have some extra power, new enemies, traps or other weapons, a missing wizard counter ... the sky is the limit! ^^
Considering the time you have at Ludem Dare, you are out of luck, congratulations, it was an honor to evaluate your game!
The art style is really nice and I like the music, they really put you into the mood.
Here are my suggestions to improve the game:
- Better controls, I got stuck at corners sometimes
- The camera has potential but it needs to be smoother
- Health packs, please!
Awesome game, mates! :D