Chrono Curse by Hermitao

[raw]
made by Hermitao for Ludum Dare 47 (JAM)

SEIZURE WARNING - This game contains flashing lights.

Art and Level Design - @Greon (William) :bird: https://twitter.com/Greon8

Code, Music and Sound Effects - @Hermitao (Vinicius) :bird: https://twitter.com/Hermitao10

https://www.youtube.com/watch?v=Up869dWlQ6g

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I've been cursed by a fucking Lich.

Now I've gotta kill this asshole. Several times.

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Everytime I'm close to destroying him, I suddenly appear back at the entrance and have to get to him all over again. However, things always seem a little... different. The Lich and his minions also seem to get stronger after every loop. But I gotta admit, it's fun and good practice. Will I ever get out of here, though?

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Welcome to Chrono Curse.

Time to beat Lich's ass.

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Ratings

Overall 155th 4.045⭐ 24🧑‍⚖️
Fun 121th 4.023⭐ 24🧑‍⚖️
Innovation 1197th 2.952⭐ 23🧑‍⚖️
Theme 1226th 3.167⭐ 23🧑‍⚖️
Graphics 252th 4.182⭐ 24🧑‍⚖️
Audio 177th 3.929⭐ 23🧑‍⚖️
Humor 806th 2.694⭐ 20🧑‍⚖️
Mood 200th 3.976⭐ 23🧑‍⚖️
Given 16🗳️ 19🗨️

Feedback

Leandro Tagliaferri
06. Oct 2020 · 00:08 UTC
The best game I played up to now!!! The flash of the gun, the music, the movement, the graphics, are awesome! Just one little bug I found, when I reach a wall I get stuck in it. Great work!
IkerNoya
06. Oct 2020 · 00:10 UTC
One of the best games i've played from this jam. Great Work!
SharkWithLasers
06. Oct 2020 · 04:14 UTC
Wow, sooo many great things happening in this game!

That boss fight was awesome! Really liked having to dodge and weave around those attacks and I especially liked the fact that the pillars (normally used for cover) would move and be used as attacks. Gives a lot more dynamic to the gameplay. Since I enjoyed it so much, maybe I should play Furi and Enter the Gungeon?

At first I thought that the only changes were that the enemies had more health each iteration, but some of the things added in iterations 3 and 4 really heightened the mood. (didn't get past iteration 4 though, not sure if theres even more)

The use of lighting in this game was great! I especially liked how the muzzle flash works in a dimly light room.

And the track was a banger too.

Some nitpicks/observations I have:
- I wish I could move along walls better, I think the issue was that the pillars of the walls had colliders on them.
- During the dimly lit iterations, the doorways were a bit hard to see, so I got lost a couple times.
- My playstyle was to just ignore enemies / dodge bullets and then rush to the boss. Not sure if this is ideal.

In any case, fantastic work! I really enjoyed playing it!
🎤 Hermitao
06. Oct 2020 · 05:00 UTC
@leandro-tagliaferri thank you so much, it's an honor to know you liked it so much!! We're well aware of that wall bug, it was due to some poor decisions I made when coding movement 😅 oops
@ikernoya thank you!! Enjoyed the game from you guys too!
@sharkwithlasers thank you so much for all the compliments!! Never played Furi, but Enter the Gungeon heavily inspired us, glad to know our game reminds of it. I highly recommend it.
Oh my, you went up to the last stage!! The Lich is very difficult there though. There's a little surprise after you defeat him.
About your points:
1. Yeah, I agree. The pillars aren't the issue; it was due to some bad decisions I made when coding movement. Living and learning!
2. Very true. We tried to mitigate it with some lights casting shadows on the doorways, but we were running out of time.
3. That ended up being my playstyle too, unfortunately. We planned to make rooms that only let you pass after killing all enemies, or maybe collecting power ups from them. However, we also were running out of time 😅
P.s.: I'm really really happy you liked the pillars, it was my favorite part to code, I'm really proud of them. Also thank you so much about calling my quick song a banger, wish I could have spent more time on it. Thank you for playing and commenting!
EOShadows
06. Oct 2020 · 07:29 UTC
Really nice! The graphics are amazing, and I especially like the designs of the player and the Lich. The music is really epic, and the sound effects are pretty good too. The game's pretty difficult, even at the beginning (I never even got passed the first iteration ^^; ), but I feel like that's just the way the game is supposed to be. The only issues I had seem to be already addressed, although I also kind of had difficulties walking through the doorways. Still though, very good! Well done!
daidiimon
06. Oct 2020 · 14:48 UTC
wow, this is incredible! I got a little lost in the level because of the door placements (can't see perpendicular doorways in top-down), but outside of that, I had a blast. Controls were responsive, graphics were real pretty!
Wahooney
06. Oct 2020 · 14:49 UTC
Good graphics and a cool interpretation of the theme. The camera was a bit nauseating though and the sound fx gets drowned out by the music a bit too much. All in all pretty good though.
Fonics
06. Oct 2020 · 15:00 UTC
Love the graphics! Tight movement and fun shooting, and a really solid use of the theme. Excellent work!
Kevin Meissner
06. Oct 2020 · 15:04 UTC
A lot of work you guys did here, really amazing.
Grafics and effects are very nice.
Only complain are the controlls I always got stuck at the walls.
Bredera
08. Oct 2020 · 08:58 UTC
Wow this was made in a weekend? that is damn impressive. I really like the art style and the music! Great job
Shugor
08. Oct 2020 · 10:29 UTC
Everything in this game feels great. Love the art and the music. My one critique is the camera would sometimes behave strangely when up against a wall, like it would move to show the player but often it would kind of flick back and forth between the top view and the 3/4 view. Still, a very very good game!
Arad HamidSamiee
08. Oct 2020 · 11:20 UTC
Good graphics, nice effects, camera and collision detection need polishing but are ok, lack of sound effects, cloth simulation, good models and animations, smooth movement and lighting. :thumbsup:
Willians Monteiro
10. Oct 2020 · 12:37 UTC
I liked the screen chosen for the bottom of the entry, the particle descending into the well, the screen blurred from the emphasis on the menu.

The timing of the game is sensational !!!

The character has interesting animation and physics came in handy on his cover.

The Shader of the lights (pillars) on the walls missing the blue colors, I liked it too.

The light on the gun works in several ways, giving visibility, but also making it more beautiful.

Detail: Small bug in the calculation of arc-tangent for aiming light, makes the shot go out in the back sometimes, close to everything you did, a detail!

Good use of particles!

The psychedelic light in the shots brought more action.

The mechanics that tilt the camera in the right place, it was essential, cool to have done that!

He knew how to use 3D tiles elements well to create an interesting map, considering the Ludem Dare challenge, it was wise!

The balcony of the light next to the door, allows to locate the exit quickly.

The chosen sound has everything.

Considering what he did with little time, I wonder if he had more, wizards could have some extra power, new enemies, traps or other weapons, a missing wizard counter ... the sky is the limit! ^^

Considering the time you have at Ludem Dare, you are out of luck, congratulations, it was an honor to evaluate your game!
Gelgavish
12. Oct 2020 · 08:32 UTC
Ok, this game is really fun and looks really cool, but it's SO hard... I'm bad at video games but this is something else.

The art style is really nice and I like the music, they really put you into the mood.

Here are my suggestions to improve the game:

- Better controls, I got stuck at corners sometimes
- The camera has potential but it needs to be smoother
- Health packs, please!

Awesome game, mates! :D
Capt.Theo
12. Oct 2020 · 10:33 UTC
That is great feat for 72hrs we have here! Awesome pace - music and visual effects create impression of game being very fast, but actually you can dodge anything with right timing. There are some minor problems like flashlight working through walls or sometimes too tight passageways - but they are forgiveable. Cool boss abilities. Definitely see potential here, would like to see some more powerups, weapons, eneimes. I haven't played too long - wondering if you can do something with floating light orb.