The Necromancer by JoaoP

[raw]
made by JoaoP for Ludum Dare 45 (JAM)

Game: Resist the waves by raising your followers and challenge the opponents.

Controls:

Movement - WASD or Left Stick

Camera - Mouse or Right Stick

Interact - E on Keyboard, Triangle or PS4 Controller, or Y on XBOX Controller

Attack - LMB, R1

Dash - Left Shift, or Circle on PS4, X on Xbox


Notes:

Game has no audio;

Player Meshes and animations were not made by me, are/were placeholder;

Post Jam Changes:

Changed a couple of values in the player, like damage done etc

There's now an indication for when the wave is about to start;

There's now an indication for when the player can revive or not;

Change of Materials in the Character to avoid confusion


Untitled.png

HighresScreenshot00001.png

Ratings

Overall 1037th 2.789⭐ 21🧑‍⚖️
Fun 1077th 2.395⭐ 21🧑‍⚖️
Innovation 1034th 2.447⭐ 21🧑‍⚖️
Theme 881th 2.833⭐ 20🧑‍⚖️
Mood 1060th 2.111⭐ 20🧑‍⚖️
Given 20🗳️ 2🗨️

Feedback

Birdybirdkirby
08. Oct 2019 · 22:54 UTC
I enjoyed it very much, I want more followers! haha
Jake Marks
08. Oct 2019 · 22:57 UTC
More of a tech demo, but a very fun one! Reminds me of Shadow of Mordor and Totally Accurate Battle Sim.
AdamCYounis
09. Oct 2019 · 03:44 UTC
I think making a game in this style in 48 hours was very ambitious. The game definitely needs a bit more time in the oven, mechanically, as there was no challenge once I had a few followers. I would have liked to hear some sound effects and maybe see some feedback on the hits. I'd like to see where you take it, if you choose to work on it a bit more. Thanks for the game.
Artyom Volkov
10. Oct 2019 · 20:25 UTC
The idea is good, but a lack of different enemies and some additional spells to make gameplay more interesting.
BrokenMirrorMedia
24. Oct 2019 · 06:20 UTC
This is an interesting concept, and is executed pretty well, but there isn't much to it. I did like what I saw, just wish I could play some more! Good work either way.
Mad Brokli
24. Oct 2019 · 13:16 UTC
Cool concept. The enemies / zombies often just stand chilling around. Its a cool mechanic to introduce in a bigger game tho :)
fabula_rasa
25. Oct 2019 · 12:46 UTC
It is a nice concept but I found the game itself rather buggy. I often got stuck in between my zombie followers - they refused to move, and I was unable to get out. Also, both enemies and followers were often just standing or swinging their weapons in place, attacking empty air.

![Screenshot_1.jpg](///raw/732/a2/z/29d54.jpg)