Loomed by ThatRumme
About
A simple 3d platformer where everytime you activate the objectives a new part of the world will appear. You will throughout the game unlock more abilities.
Be sure to post your best time. My personal best was 5 min and 45 seconds and the best time I have seen someone get is 5:03 :)
Controls
WASD - Move
Space - Jump
Space (Hold) - Rocketboots
Left Mouse Click - Shoot
Escape - Pause
Screenshots



| Youtube | https://thatrumme.itch.io/loomed |
| Original URL | https://ldjam.com/events/ludum-dare/45/loomed |
Ratings
| Overall | 74th | 4.095⭐ | 23🧑⚖️ |
| Fun | 23th | 4.214⭐ | 23🧑⚖️ |
| Innovation | 286th | 3.575⭐ | 22🧑⚖️ |
| Theme | 347th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 215th | 4.091⭐ | 24🧑⚖️ |
| Humor | 553th | 2.735⭐ | 19🧑⚖️ |
| Mood | 133th | 3.925⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
Out of all the other vapor wave retro style games, this one's art fits it the best. It really has the arcade feel, which is always a great thing to have. I was motivated to get a better score, and keep running back through it.
One last thing. If you wanted to push the sense of progression even further, you could start the player out with only being able to walk around, and they have to make it across some beams and collect a jump power-up which would unlock the jumping, if you really wanted to start from nothing then taking away the jump in a parkour game would've been a neat way of doing it lol.
Amazing game! Great job!
I liked the rocket boost, how it didn’t fully recharge when landing on the ground so it's a little tactical to decide when to max it out. The beam felt good to use, but a little weird to look down, and I think it might be too powerful, maybe one use until you land, or give it a bar like the hover ability.
One thing with power ups is that if most games have them as default they don’t feel like a power up, so I would suggest that you start the game with higher movement speed and gain a run ability instead.
Also would be nice if it was possible to take the checkpoints in the air.
The level felt very open from the middle to the end, but I think it could be more open in the first part of the game as well. I also think the level needs some set pieces for easy reference, only just 3-4 would be enough. One idea could also be to show the next part of the level as transparent, or show some hints on what’s coming.
Would play this as a full game :)
But really, I loved the way all the different mechanics combined. I thought it was great that when you were jetpacking and falling, you could bounce off a platform to regain some height. I thought that awesome amounts of height you could get at the end by synchronizing your force gun and jump/jetpack were super fun and really made you feel how far you progressed.
I also like the fact that the game isn't really punishing for you falling off. It hurts your time, sure, but that doesn't matter for the first time you play through. This makes it perfect for a jam as it isn't a pain to play through the whole thing for rating it, and it's a pretty legitimate choice for platformer games in general (again, very reminiscent of Marble Blast, although I don't know if that's intentional...)
I think this game would be very interesting if running it for time. The way that the jetpack has to managed as a tradeoff between waiting for the bar to fill and just going for a jump would add to that.
My time was something above 15 minutes. I didn't write down the exact number. :sweat_smile:
So yeah, love the graphics, love the choice of music, love the gameplay. Definitely my favorite game in the jam.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494941552?t=2h28m11s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin