Into the Abyss by Pie-Tras

Our Deep Water Marine Life Research Bases have stopped responding! Aquatical Life Corporations has hired you to discover the communication problem. Unfortunately, the only sub we have the funds for has... Uhhh... No Problems! Anyways, get down there and keep the company alive! Oh, and I suppose keep yourself alive! We wouldn't want any more lawsuits now would we!

Follow the purple squares to find a supply station where you can restore your oxygen and power. Follow the blue squares to go from research base to research base in an attempt to find out what happened to the researchers.
Controls
WADS - Move sub
Left/Right Arrows - Switch sub view
E - Turn on lights when looking out window
ESC - Pull up menu in-game
Install
Download the zip folder and extract everything inside it. Run the jar to start the game.
Requirements
Java 8 or higher
Change Log
Patch 0.1 - Fixed a bug that caused resources to not be refilled at stations.
Ratings
| Overall | 759th | 3.684⭐ | 21🧑⚖️ |
| Fun | 1771th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 517th | 3.658⭐ | 21🧑⚖️ |
| Theme | 1234th | 3.658⭐ | 21🧑⚖️ |
| Graphics | 1152th | 3.684⭐ | 21🧑⚖️ |
| Audio | 263th | 3.889⭐ | 20🧑⚖️ |
| Humor | 1220th | 2.833⭐ | 17🧑⚖️ |
| Mood | 41th | 4.361⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
Could someone remind me witch file you need to run java on to launch?
Nevermind apparently my java version is just borked
If someone else has the same problem on linux here is the command:
- first open directory in terminal
- enter: java -jar IntoTheAbyss0.1.jar
But now to the evaluation!
Very nice sound design! Great atmosphere!
Got lost in the caves and didn't find the second station. The leeches disappearing could use a better animation, but everything else is top notch!
Overall I liked it. If game had a better pace, it would be fun to play.
I liked the idea about firstly reading a log that says there are beasts and you must use your light to defend, and then actually encountering the beasts, quickly skimming through the windows and testing what you've read in logs. I feel like this sort of hinting can be expanded further with possibly more mechanics in a fuller version.
The maps felt huge and sadly there wasn't that much to do aside from going from point to point carefully and occasionally lighting enemies. In a fuller version, some radio conversations, or perhaps more mini-games would be great.
Anyways, nice job!