Helicopter M.O.M. by Evan Minto

A good parent will do anything for their child...
Play as M.O.M., the Maternal Ordnance Machine, and protect your robot child as they run through waves of enemies. This is two games in one: a shmup game in the skies and an infinite runner on the ground. You’ll need to mow down enemies as M.O.M. while keeping an eye on your kid and telling them when to jump.
This is my first Unity game in a very long time (and my first time using Unity for LD!) so I gave myself some extra time to figure things out by doing the Jam instead of the Compo. Still didn’t have time to add music but oh well. Hope you enjoy it!
| Youtube | https://evanminto.com/old-site/ludumdare/46/ |
| Youtube | https://github.com/evanminto/ludum-dare-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/helicopter-m-o-m |
Ratings
| Overall | 1481th | 3.38⭐ | 27🧑⚖️ |
| Fun | 970th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 639th | 3.58⭐ | 27🧑⚖️ |
| Theme | 1090th | 3.72⭐ | 27🧑⚖️ |
| Graphics | 1723th | 3.229⭐ | 26🧑⚖️ |
| Audio | 1465th | 2.62⭐ | 27🧑⚖️ |
| Humor | 977th | 3.065⭐ | 25🧑⚖️ |
| Mood | 1789th | 3.04⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 25🗨️ |
Also, don't forget to play other people's games! :)
With more sound design, and graphics (background and decorative elements), the game will be more intense.
Good work.
I was terrible at splitting my attention. Died so many times falling into a hole...
You succeeded very well the split controls and overall gameplay. It is quite well balanced but just wished there was some background music accompanying the game.
Also, I found out that the keyboard inputs for movement (arrow keys) had that gravity to it (momentum) that could have been good to remove to improve precision.
But overall, that was a great jam entry !
Otherwise i enjoyed it!
One thing i stumbled upon was that i held down the shift key to shoot, which meant that when i reached the win screen (i assume it was the win screen?), the game instantly restarted and i couldn't read anything.
I like the audio design, especially the metallic sound when hitting the invurnerable spike thingies.
Overall, good game!
@unfinished Not sure what you mean about randomness. It’s not procedurally generated — all the enemies were placed by me. Or do you mean that there are just too many enemies near the end and it got too chaotic?
I find myself wishing for controller support, but I'm not sure that would really do anything to help wit my abysmal run length. Great job!