Sammy and the Orb by morrilet

[raw]
made by morrilet for Ludum Dare 47 (JAM)

Sammy<em>Boxart</em>Title.png

Sammy<em>Boxart</em>Controls.jpg

Sammy and the Orb is a puzzle platformer set in an abandoned laboratory. You play as Sammy, a small, set-upon robot who discovers an orb that can manipulate time and bring in objects from other dimensions. Puzzle your way through five unique levels and help Sammy fulfill his mighty destiny!

Gameplay

You can create three types of platforms for traversing the world.

  • The Standard platform is just your run-of-the-mill solid platform.
  • The Conveyor platform moves things left or right, depending on how it was placed.
  • The Gravity platform bounces anything it touches.

You can place up to three platforms in a single life, and you can have up to nine active platforms at any given time. Platforms are incorporeal when first placed, but will solidify after you die.

Placing platforms is contextual, meaning the platform you place depends on what you're doing.

  • If you're in the air you'll place a Standard platform.
  • If you're moving left / right you'll place a left / right Conveyor platform.
  • If you're standing still you'll place a Gravity platform.

Controls

  • A / D - move left and right
  • W / Space - jump
  • Shift + Space - place a platform (see Gameplay)
  • Hold R - respawn
  • Hold Shift + R - clear platforms
  • 1-4 - Emote

Credits

Ethan Morrill-Ploum (@morrilet) - Programming - Set construction - Level Design

Jeremy Helsel (@jih7) - Programming - Level Design

Sean Greer (@sean-greer) - 3D Everything - Box Art

Noah Century (@noah100) - Soundtrack - SFX (didn't make the build - likely in a future release!)

A super special thanks to Poco Quinn who did UI pop-up art for us just hours before the deadline.

Ratings

Overall 1065th 3.327⭐ 28🧑‍⚖️
Fun 1249th 2.942⭐ 28🧑‍⚖️
Innovation 880th 3.269⭐ 28🧑‍⚖️
Theme 1356th 2.962⭐ 28🧑‍⚖️
Graphics 910th 3.442⭐ 28🧑‍⚖️
Audio 862th 3⭐ 28🧑‍⚖️
Humor 865th 2.614⭐ 24🧑‍⚖️
Mood 1130th 3.077⭐ 28🧑‍⚖️
Given 47🗳️ 34🗨️

Feedback

JohnWayyyne
06. Oct 2020 · 03:58 UTC
kind of confused about what the idea behind the game was and found myself getting stuck every once and awhile. Your models for the character was really cool though! Also I think the game was very innovative!
Iron Leonem
06. Oct 2020 · 04:02 UTC
I think you have an interesting idea here, but your keybindings make it a little difficult to grok. The level design is fun, but the physics is rough- Making the button a physical object led to about 2 minutes of me pushing the box back and forth by increments, only to have it overshoot again, but not in a fun way. The music is really fun, but I felt some SFX design could have differentiated your platforms from each other. Also, some in game text tutorials or more thought out controls would have benefited you greatly.
dyguests
06. Oct 2020 · 04:12 UTC
The music is good,
And I don’t know how to cancel the placed platform.

![1.png](///raw/2a6/b2/z/38c2f.png)
Then I got stuck
UkuleleFury
06. Oct 2020 · 04:16 UTC
:/ I couldn't figure out how to get out of the first room. I can't jump high enough to get to the block. I can't seem to get the shift+space thing to happen either. Not sure what to do!
pleb2
06. Oct 2020 · 04:17 UTC
Hi - nice game! It reminds me of portal somehow. The player graphic is great.

Suggestions:
- The controls are a bit strange
- Sometimes the physics of the blocks changes when you reset
- Some more background decorations to help give the levels more character

Good job!
🎤 morrilet
07. Oct 2020 · 03:14 UTC
@johnwayyyne Thanks! Yeah, we should probably have added a bit of tutorial text, but we ran out of time for it. Definitely going to include that if we push a post-jam build.

@iron-leonem Thanks for the feedback! All valid points. We've since discussed how we might go about tweaking the controls, but obviously that'd have to be in a post-jam build. SFX were a little lacking indeed, but that came down to time, unfortunately. We had the assets but didn't have the time to get them in-game. Physics is a whole other can of worms, but I think a lot of the button issues had to do with the colliders needing some love. Thanks for playing!

@dyguests Not sure if you played this before or after the controls list went up, but holding Shift + R for a few seconds should clear your platforms.

@ukulelefury Hm, interesting - I haven't seen that issue before, but I don't doubt it. Maybe it's a framerate-dependence bug? Either way, platform placement (shift + space) is unlocked after you get past the first door so that block needs to come down. Definitely something to investigate if we make a post-jam version.

@pleb2 Hey, thanks for the Portal call-out! I got that vibe a bit myself once I saw some of the finished levels come together. Definitely all good notes, too - we'll keep those in mind if we revisit this.
etrealjunior
07. Oct 2020 · 10:48 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Valkija
07. Oct 2020 · 18:12 UTC
Love the main character, really cute!
SamDemaine
07. Oct 2020 · 22:37 UTC
Hey nice job! I like the graphics and controls are nice! could you check out my game? :D
Amin_JK000
09. Oct 2020 · 09:16 UTC
everything was great but I think the physics on cubes were a bit strange and I couldn't move the cubes. great job :v:
Usenrame
11. Oct 2020 · 11:16 UTC
Very good graphics, very good character and really awesome music!
blobo
14. Oct 2020 · 05:16 UTC
I like the mood! The environment feels like a spooky research facility, and I think you did a great job on the puzzles! Great work.
VPhyre
15. Oct 2020 · 20:07 UTC
Very interesting the mechanics related to the theme that you elaborated. I liked the graphics and the music too. The atmosphere of the game gives you the feeling of having to be thinking at all times to be able to solve the puzzle. I just found the controls a little confusing, mainly to understand everything I could do by holding the shift. But it was a very rewarding experience anyway. Congratulations.

edit: I made a mistake when typing. Please, I'm sorry about that. When I said, "... I could do by holding the shit ...", there was a missing "F" in the word shift (I wanted to write shift and not shit hahah). I noticed this when rereading my comment now. I don't know if you noticed that I was rude, but it definitely wasn't my intention. I'm really sorry, my friend. :)
🎤 morrilet
18. Oct 2020 · 18:20 UTC
@valkija Hey, thanks! Sammy certainly stole our hearts throughout development.

@amin-jk000 Thanks - and yeah, the physics need some work, unfortunately. Trusting the Unity physics system can have... mixed results.

@usenrame Thanks!

@100th-coin Good to hear it! And thanks - the puzzle design was really fun for us this time around.

@vphyre Glad to hear the controls weren't *too* off-putting. Using one key for everything sounds good on paper, but I think we've learned that it needs a lot of teaching in-game to feel natural. Thanks for playing!
pedrocoden
20. Oct 2020 · 14:47 UTC
Nice game!
Nickzouk
25. Oct 2020 · 23:54 UTC
Very nice game
Ava Skoog
26. Oct 2020 · 18:08 UTC
Aww, looks so cute but I seem to be unable to place platforms on Mac? ☹️ Tried both shift keys. Unless I'm not actually able to place platforms at the beginning and am just too thick to get past the very first puzzle? 😅
🎤 morrilet
27. Oct 2020 · 23:03 UTC
@pedrocoden / @nickzouk Thanks!

@ava-skoog Yep - you guessed it! You gain the ability to place platforms after you get through the first doorway. I have heard reports that people are unable to get the box at the top of that room, though, and I think that's a framerate / physics issue. Unfortunately we don't have a fix lined up for that just yet. Thanks for playing, though!