Monster herding by Ryu
Monster herding~ A tower defense game where you choose the path (NOW WITH BROWSER SUPPORT).
Build turrets to force the monsters to follow a specific path; careful, turrets cannot be deconstructed once built!
Monsters spawn on the purple tile, aim for the red tile, move fastest on the light green tiles, and slowest on the brown ones.
Turrets start with ineffective bullets, but can be upgraded to either high impact shells for maximum single target damage, or explosive shells for aoe damage.
Edit: I removed the windows build for the game, as it seems to have been giving issues and I couldn't find a way to properly fix it, BUT I have added an HTML5 (WebGL) build, so anyone should be able to play it though their browser!
Ratings
| Overall | 432th | 2.947⭐ | 21🧑⚖️ |
| Fun | 403th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 505th | 2.132⭐ | 21🧑⚖️ |
| Theme | 461th | 2.605⭐ | 21🧑⚖️ |
| Graphics | 387th | 2.833⭐ | 20🧑⚖️ |
| Mood | 467th | 2.184⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
Nice variation of a tower defense game, where money for turrets is not a problem, but their placement.
I've found out a trick that you can do by placing the turret on the spawn tile, then moving one tile at a time towards the end, until you have the whole level in turrets:

Played in a normal way too, and both playthroughs were fun. Well done!
Had trouble selecting some tiles in the second level for some reason.
I find the lack of sound compromising regarding the game experience. The game could be really improved with sfx and background music.
The graphics however are pretty nice and the mechanics easy to learn.
Good job on this game!