Populatio by FabDynamic

Populate
Populate All Planets
In this game you are using a genesis pod to populate planets with ecosystems capable of sustaining life. In each solar system you must populate each planet in the solar system in order to escape being * stuck in a loop * of the orbits of the planets. There are ten Solar Systems (ten levels) and then you win!

Single Button Controls
The only control is the spacebar to launch (also the 'x' key and left shift) and hold to launch longer. Your job is not complete until you are done populating all of the planets so if you hit the forcefield on the outer edge of the solar system you will be stopped and turned around so you can go back in and finish the job.

Get The Lowest Times
Post your high scores in the comments below! The lowest time is the highest score. See how fast you can populate all ten solar systems.

About
Full unity project source code available for download below at itch. The git repo is included with the source code so you can see all of the commit messages and failures and mistakes and successes I made and things that I tried in order to fix them or you can go back in time and see how far I was throughout the weekend. Let me know if you haven't used git and I'll point you in the right direction. Made in Unity 2018.3.4f1.
Update
Jim Plays Games has just played this game on his youtube channel! The review starts at about 22m27s Check out his review!
| Youtube | https://fabdynamic.itch.io/populatio |
| Youtube | https://fabdynamic.itch.io/populatio |
| Original URL | https://ldjam.com/events/ludum-dare/47/populatio |
Ratings
| Overall | 348th | 3.346⭐ | 54🧑⚖️ |
| Fun | 295th | 3.308⭐ | 54🧑⚖️ |
| Innovation | 231th | 3.49⭐ | 54🧑⚖️ |
| Theme | 325th | 3.548⭐ | 54🧑⚖️ |
| Graphics | 511th | 2.804⭐ | 53🧑⚖️ |
| Audio | 495th | 1.553⭐ | 40🧑⚖️ |
| Given | 102🗳️ | 78🗨️ |
I think that this game could have benefited a lot from some sound effects when launching and populating a planet for the first time, as well as something ambient. The whole world of the game just felt very empty in the silence.
With a bit more polish, and maybe one or two interesting twists on the mechanics introduced throughout the game, I could see this being a fully fledged and very fun puzzle game. Well done!
I always enjoy a good gravity defying space game xD
I didn't really understand where or why my spaceship was being pulled though, were bigger planets stronger? was it just the center of the screen that was pulling?
Apart from that it was very enjoyable
congrats and thank you for the game
Sometimes though, it didn't seem like the relative force of gravity matched the size of the planets. I also feel that maybe all the gravity could be a bit stronger overall since the rocket is quite powerful.
All that said, if you continue developing this, my two cents would be to make it level-based where each solar system is a level that a player can 'beat' and receive that reward. I think it could be a really enjoyable game if you implemented something like that.
Overall, well done!
@fussenkuh Thank you so much for playing it! I see what you mean! yes after 10 levels it tells you how long it took, but I like your idea too and thats a great one for a future game. There also wasn't any audio which further contributed to the lack of feedback to the player. I especially like the words you used for the level transitions. Thank you so much for your feedback!
A little sound would have really helped, I think. Each level was a little too same-y, needs a little variety, maybe some static things (asteroids?) that just get in the way.
I just released an update (V1.03) which fixes the problem with the end screen.
__Description of the fix:__
V1.0 had an end screen after the 10th level which gives you a final time and also had a level complete message between levels. Unfortunately through carelessness on my part I had disabled it while trying to fix thing for V1.01 (thats the version where I fixed the space bar problem by adding the x and left shift keys). This update restores both the end screen (with time) and the level complete message.
### Apologies ###
Apologies to everyone who played the game without the original end screen which is at least: @fussenkuh @doug-graham @deedz and @jimbly I appreciate you playing it nevertheless and stopping by to leave a comment.
### Fix Confirmed ###
To confirm that it now shows a final time when you beat the 10th level, I personally played the game in its entirety just now after it was [uploaded to Itch.io](https://fabdynamic.itch.io/populatio) and I got a **pretty decent time! 445.66**

That was very fun, and very challenging! It's not that easy to create interesting game around (pun intended) orbital mechanics, but you did it! I had a great time playing this. Also, glowing effects on planets are nicely done!
P.S. Great pun lol!
@spacemonkey oh wow thats a bunch of really cool ideas you've got there. I hadn't thought of chain reactions at all but yeah that would be really cool! and I would love to discuss VR! I've got a few rigs here and love it so much. DM me on twitter @johnmcgarey sometime (or let me know and we can find some other way to keep in touch).
Had lot of fun, it would be a perfect mobile game! Too bad there are no sounds, that would be cool
@mutuware @enderr42 @obi-one Thank you for playing the game and for swinging by to leave a comment!
It was bit unclear how many levels there were. Would be nice to know!
@matchamaze Thank you! I tried to imply that in the description but it wasn't clear enough I just now changed it so in the first paragraph of the description it now says there are 10. One player i know got to level 10 and thought it was just infinitely generating levels and gave up ... so close! For that reason and because you brought it up too I think in the post-jam version I will probably label the levels while they are loading or maybe put some announcement at the beginning about how many there are per galaxy or something. Thank you again!
@piturnah Oh thats awesome I'm glad you liked it. The shine came about pretty quickly and I'm glad it was as fun for you as it was for me. Thanks for stopping by and leaving a comment! P.S. Nice score!!!
@neowedge Good point. Maybe a hard mode with a lose condition is in order for the post jam version. Maybe with certain planets that can't be landed upon or you die, or maybe if you hit the edge of the screen you die ... any thoughts? Thank you so much for your ideas and for playing and for stopping by to leave your good ideas! P.S. I also love space gravity but have never done anything with it before this project. Now I will do more :)
@kantieno I'm really glad you enjoyed it! You are right it does take some getting used to. Thank you so much and thanks for stopping by to drop off a comment here.
@matchamaze Wow thats a great idea. Not only would it address the issue of not knowing how much is left, I love those ideas like a branched map. The save idea would be valuable too. Thank you so much for stopping by to leave a comment with your excellent ideas. :)
@meskaline Thank you for playing it and leaving that nice comment and feedback.
What's missing is really just polish. The "level complete" text is a bit in the way on the next level, there could be an indication which level you're on, ... Sound would be nice, but I'm not one to talk as I also don't have sound in my game :) I noticed that you didn't opt out of the audio category though, is that an oversight?