Stranded by notnullnotvoid
You're the sole survivor of a plane crash on a remote island. You wake up on the coast, next to the flaming wreckage of your aircraft. Your goal is to find rescue, but just beyond the illumination of the flames, you see a glimmer of dread. To explore the island and survive the forest inland, you must Keep Your Flame Alive -- lest you don't keep yourself alive.
- Carry a torch to light the way forward
- Find an axe to chop down trees
- Build and maintain bonfires so you have a place to rest
- Explore the map so you can find a way to escape the island and win the game!
Controls: - WASD to move - Left click to pick up item OR use held item - Right click to drop held item
If your antivirus quarantines the game, please try temporarily disabling your antivirus. If the game won't start, please let us know via the comments or @philliptrudeau#8865 on Discord.
| Youtube | https://notnullnotvoid.itch.io/stranded |
| Youtube | https://notnullnotvoid.itch.io/stranded |
| Original URL | https://ldjam.com/events/ludum-dare/46/stranded-2 |
Ratings
| Overall | 257th | 3.957⭐ | 25🧑⚖️ |
| Fun | 680th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 868th | 3.457⭐ | 25🧑⚖️ |
| Theme | 470th | 4.023⭐ | 24🧑⚖️ |
| Graphics | 256th | 4.326⭐ | 25🧑⚖️ |
| Audio | 235th | 3.929⭐ | 23🧑⚖️ |
| Mood | 31th | 4.409⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
The monsters kinda instantly swarm you, which takes away a lot of the mystery surrounding them.
It would be cool if a monster would only appear now and then, forcing the player to always be on the look-out, as they would never know when or where a monster would strike.
Otherwise, cool entry!
It took me a long time to find the axe... incredible mood and excellent visuals. I was spooked the whole time.
I really like the art style and the mood. Having the dark encroaching on my light and the monsters close in was very stressful. I wanted to save my little dude.
Nice thematic and engaging game.
I didn't realize I could make bonfires on my first 2 tries and admittedly the game got easier after that, but even then it was well balanced, making me run to the edges of the light in order to cut down trees in a hurry.
Great job, guys :).
I think I found that some of the monsters got stuck on a wall sometimes, which made them unable to flee the light, which in turn made them a bit hard to avoid.
Also, I know this concerns AI in a jam-game, so it might sound really nit-picky, but I found that, especially in the beginning around the bonfire, the monsters clump together so strongly (right outside the light, closest to your position). This means you never really have to worry about that they sneak up _behind_ you.