Stuck in Office Routine by Nikolay Zapolnov
Have you ever felt that office routine consumes you more and more? Did you feel yourself stuck in the loop? Now you can fight this in our new game!
This is your last day before long awaited vacations, but your bosses don't let you go before you close all outstanding bugs. Fight them! Your weapons are task resolutions: FIXED, CAN'T REPRODUCE and, the ultimate weapon, WON'T FIX. Use them to fight Bugs, QA Engineers and Managers and finally get some well deserved vacations.
Map is procedurally generated, so every time you play, you get a new one.
How to play
- WASD or arrow keys - movement
- Mouse - aiming
- Left Mouse Button - shoot
- 1,2,3 or Mouse Wheel - change weapon
- ESC - menu and map
Items:
- Green, Yellow and Red balls are ammo
- Coffee (on tables) lowers stress level (restores health)
Finding your way:
- Shoot locks with ammo of the same color to unlock (counters show remaining amount of shots)
- Some doors are loops - use them to farm more ammo (or to get lost :)
Use map to find your way out of labyrinth
Hint: there are three bosses and then you have to find a very special item. In general, if you have encountered a boss, you are on the right path.

Ratings
| Overall | 340th | 3.855⭐ | 33🧑⚖️ |
| Fun | 102th | 4.063⭐ | 34🧑⚖️ |
| Innovation | 1043th | 3.109⭐ | 34🧑⚖️ |
| Theme | 660th | 3.75⭐ | 34🧑⚖️ |
| Graphics | 1146th | 3.172⭐ | 34🧑⚖️ |
| Audio | 475th | 3.548⭐ | 33🧑⚖️ |
| Humor | 144th | 3.871⭐ | 33🧑⚖️ |
| Mood | 606th | 3.578⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 39🗨️ |
I couldn't get out of Room 9 though on the 5x5 map, no matter what door I went through. Was I supposed to back track even more past Room 8?
Some rooms are dead ends - entering some doors return you to the same room. The map is a maze, if you find a dead end, you have to backtrack and try another door with a look. As in any branch, you may have to backtrack more than one room. You can check map in the menu (ESC key).
If you are on the right path, then ultimately you will meet three bosses and find an artifact to win the game :) You don't have to backtrack through boss rooms, they always are on the correct path (although sometimes there are multiple exits from boss room itself).
> moving diagonally is faster than moving horizontally or vertically.
Haha indeed, I should have normalized the direction vector :D Thanks for pointing it out!
- good use of the theme
- easy to understand
- A good lifespan
- The controller is missing a bit of polish (diagonally faster).
- It also lacks a sign when the bugs attack, with maybe a little slowdown afterwards to avoid that they stick to us all the time.
Good entry :)
Thanks for reporting the bug! I am really surprised though -- we don't even have white lock sprite in the assets :D I will try to reproduce it. Could be some occasional invalid memory write `¯\_(ツ)_/¯`
I am glad you still was able to enjoy the game. Thanks for playing!
Don't reproduce in real life ! :laughing: