LD45 | Scrap from Nothing by Linkouille
Scrap from Nothing
Scrap from nothing is a 1v1 game based on 2 phases.
Try to find scrap on the map to upgrade your robot. Pick up item one by one, and go find a factory to add the item to your robot.
You can apply 1 shield, 1 propulsor and 2 weapons on each robot. To assemble items, go in the from the factory and press left or right fire keys (C & V for player 1, K & L for player 2).
You can also disassemble all the items installed on your robot by using a bin.
When the timer is over, you just need to defeat your opponent by shooting him.
Good Luck & Have Fun !
Some Screenshots :
Menu :
Phase 1 : Farming
Phase 1 : Farming
Phase 2 : Fight !

Infos :
This game was make with love by 6 students, we are aware of some bugs & gameplay problems. Be tolerant <3
Let us know what you think about this game !
Credits :
- Linkouille : Dev / Babysittor
- BoJe : Dev / Shrek-Master
- MrFoxy : Dev / Bug-Buster
- Vodquik : Level Designer
- Tybou : Graphist
- Altimor : Dev / Musician
| Youtube | https://tinyurl.com/y49wp8ov |
| Youtube | https://tinyurl.com/yykknlgx |
| Original URL | https://ldjam.com/events/ludum-dare/45/ld45-scrap-from-nothing |
Ratings
| Given | 9🗳️ | 13🗨️ |
With the farming phase, it took me maybe three attempts to even work out what to do. I'd suggest putting the controls, and maybe an objective on screen to let the player know what to do at any one time. For example, when you start you could have a prompt FIND SCRAP and then once you've picked up a piece TAKE TO FACTORY. Once you get to a factory you could have a button prompt to let the player know they're going to add it to their character. I'd already forgotten the keys by the time I got to the factory, had to alt-tab back to this page to find out.
Also I wasn't clear what any of the parts other than the gun did? And I couldn't seem to attach two guns even though the instructions say I can. If it was clearer what the parts did before I installed them, then it'd make me feel more in control of my gameplay experience.
Another thing to think about would be having a single screen rather that split screen, and just zoom out as the players move apart. It might make the map easier to understand as a player (or it might suck, never know until it's tried I guess). The fighting stage could also take place on the same map, since the farming map has a lot more going on in terms of places to cover and hide than the fighting map.
Some really cool ideas in this game already, just needs a bit of tweaking to make it really great!
The only thing I did not like was multiple objects clumped together forcing me to get rid of the one stuck to me before getting the other. A bug, in Phase 2 before the countdown to fight, I can still shoot and destroy the other player before any of us have time to move.
About the splitscreen, we tested that with only 1 camera, if the two players go by their side, because the map is too big, we couldn't see anything (maybe a little map on the top would've made the deal).
We're glad you enjoyed our game, and we'll take note of your critics!
@joeshanahan We had that type of camera during the fighting phase but during the farming phase the player would have been too small and hard to see when the two are one oposite side of the map. So the split screen was the solution we found. But you are right the farming phase is not easy to figure out even with the instruction a little promp could have helped. But thank you for this detailled feedback it's help a lot.
@nachtwitch Haw that's too cute thank you.
- Try and implement more clearly what areas of the game you can use to improve your robot.
- A mini map would be nice.
- Please add a restart button, in the end since we didn't have any weapons to kill each other we had to close the game and open it again.
- Really good music.
Other than that, great game. Good job!
We're all glad you both enjoyed our game!
If you do carry on working on it, PvC would be an awesome addition.
Probably the best LD game I've played so far, top stuff.
We are all super happy about your feedback, and we're very glad you enjoyed our game!
It was a little harder for us to judge the combat in the stream below, since the two of us who played (@allbetsareoff and I) were badly off-balance. That said, a few things were clear to us. For one, firing projectiles to a shielded player took too long. The turn-speed for each player, combined with a rapid-firing gun, often made propulsion not very useful. It would have been nice to see temporary blockades on the combat course to help the player avoid taking damage.
https://www.youtube.com/watch?v=qq_qRoOOl-s
This game is pretty solid outside of a few critical issues. We had a lot of trouble firguring how to interact with the two buildings. It seems like there is particular spot next to the building you need go to, and it is not marked well enough.
The controls desperately need another pass. Moving around itself just doesn't feel very good. The fighting lacks feedback.
Even so, this game must of been just a ton of work to build in the time limit. The art is clearly hand-done by a talented artist, the music is good, and the mechanics, for all the problems they have, are very comprehensive for a ludum dare game.
@omiya-games and I had some trouble playing this on a single due to simultaneous key press limits, multiple controller support would have helped a lot.