Escape Velocity by Sean Holloway
Stuck in orbit around an inhospitable planet, you only have enough fuel for one launch. Use gravity as your guide to re-enter the orbit of your home planet.
Game by Sean Holloway and Matt Gibson. Original score by Austin Schauer.
Link: https://hollowaysean.itch.io/escape-velocity
Screenshots:





Ratings
| Overall | 335th | 3.857⭐ | 30🧑⚖️ |
| Fun | 310th | 3.768⭐ | 30🧑⚖️ |
| Innovation | 510th | 3.603⭐ | 31🧑⚖️ |
| Theme | 658th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 584th | 3.81⭐ | 31🧑⚖️ |
| Audio | 142th | 4⭐ | 30🧑⚖️ |
| Humor | 925th | 2.5⭐ | 24🧑⚖️ |
| Mood | 341th | 3.828⭐ | 31🧑⚖️ |
| Given | 26🗳️ | 33🗨️ |
I also noticed that the line that my ship followed seemed to be off from the guide being shown - I'm not sure if this was intentional or not, but it made it hard to experiment and figure out what the effects of different trajectories would be, because I didn't have a good sense of where my ship was going to end up. You can see this in the attached gif - My guide says that the ship should pass by the bottom side of the planet, but instead I end up hitting it.

Pros:
- Easy to play
- The planets and sun have a nice visual
To improve:
- Explain that the shuttle should get inside the gravity circle to achieve progress in the game
was stuck on lvl 5 for ages but managed to finish the game.
really cool to see this concept in such a beautiful polished way, since we almost made a similar game.

I'm still unable to beat level 2 - Is there some trick to start off with less momentum as you leave your starting planet? I've noticed that my ship seems to do a varying number of loops to build up speed before departing, but I'm not sure how to control that.
What I am getting from this is that the relationship between launch velocity and mouse distance from the planet should be made clearer, and I will definitely implement that in future builds. Thank you.
(is this n-bodied!?)
The dying/crashing sound is genius.
Great job :)
Also the prediction arc seems to be somewhat unreliable, which made things a bit frustrating. However, the simple mechanics and chill vibes helped keep things comfy.
Overall a fun little gem.
Nicely done anyway.
I found it a little hard as well, I think that can be good, but it felt a bit punishing for me when considering the music, I am being very picky tbh, but only because I actually think this game has strong commercial merit.
It took a while for me to realize that I could change the curve, but when I did and saw my ship passing through my home plants atmosphere and shooting off, but then slowing and turning around, it felt really good.
This is the highest rated game for me so far. Well done!
The game needs more polishing especially around the physics and I did not quite see how it tides with the theme however I can tell that effort was put into the game and with a little more time on it it can be even better. Good job