ORB by blaster391

* This game uses compute shaders for lighting effects, if you have any problems (or just want to see the difference) the lighting effects can be toggled by pressing the 1 and 2 keys *
OBJECTIVE
Keep the Orb alive for as long as possible! The orb is constantly losing energy, but can absorb more from nearby crystals. Beware, the crystals have a limited supply! Sacrifice your orbs energy to build defences to try to hold off endless waves of aliens. The enemies strength will continue to grow, so keep moving to keep alive.

Controls
We highly recommend you play the tutorial!
- Move: A/D
- Jump: Space
- Pickup Item: F
- Open Shop: E (With Orb Held)
- Throw Held Item: Mouse 1 (Hold for stronger throw)
- Force Push: Mouse 1 (Hold for stronger push) (Hands must be empty)
- Force Grab: Mouse 2 (Hold for stronger pull) (Hands must be empty)
- Toggle Lighting: 1/2

Credits
Programming
Jack Hardy
Karl Davies
Robert Arnold
Art + Animation
Jason Ware
Audio
Daniel Matarov
| Youtube | https://github.com/Blaster391/LD46 |
| Youtube | https://blaster391.itch.io/orb |
| Original URL | https://ldjam.com/events/ludum-dare/46/orb |
Ratings
| Overall | 759th | 3.684⭐ | 51🧑⚖️ |
| Fun | 660th | 3.602⭐ | 51🧑⚖️ |
| Innovation | 725th | 3.543⭐ | 49🧑⚖️ |
| Theme | 759th | 3.867⭐ | 51🧑⚖️ |
| Graphics | 633th | 4.02⭐ | 51🧑⚖️ |
| Audio | 648th | 3.543⭐ | 49🧑⚖️ |
| Humor | 1646th | 2.455⭐ | 46🧑⚖️ |
| Mood | 1028th | 3.49⭐ | 51🧑⚖️ |
| Given | 87🗳️ | 72🗨️ |
A tutorial, nice graphics, a leaderboard, a great presentation of the game, what to ask more ? ;)
Controls felt really sluggish to me. I would have liked way more snappier controls. But movement felt fast and I liked how you could dodge using your double jump and momentum. I saw that you had 5 person team working on this game and I think it shows really well in the polish of the game. I really enjoyed playing the game because of that polish!
Movement feels a little floaty for my taste; It seemed like the player should have some sort of default attack that doesn't do much damage just to protect themselves a little
Graphics/sounds were great, I loved the lighting.
Overall well done! I liked it.

Player controls are always a weakness of mine, especially platformers, I'm going to spend some time prototyping before the next jam to try to develop some more solid feeling movement :)
Also shoutout to @jaybaus for his art! And @productshard for his beautiful lighting tech!
(and @karltechno for programming wizardry, and @dmatarov for audio wizardry)
As for the gameplay, I found it super interesting. :) I didn't really find a reason to ever drop the orb after I picked it up, but I did enjoy accruing and spending your life points in order to survive. Very high-risk-high-reward, which was engaging for sure.
Love how the lightning works. Love variety of mechanics and the art.
Impressive that you managed to add all of that during one jam!!
Maybe check the optimizations.
But very nice game!