Slime Boi by noakishere

This game was made during Ludum Dare 47
A product of Brosdio
Art/Animation: Tu Ngoc Tri
Programming/Music: Kamyar Karimi
How To Play?
Youre obviously a slime...
What else is there to say?
Oh yeah.. PRESS SPACEBAR TO JUMP
Avoid the ROCKS
Try to not slide down... You'll get C H O M P E D
Have Fun !

| Youtube | https://noakishere.itch.io/slime-boi |
| Original URL | https://ldjam.com/events/ludum-dare/47/untitled-slime-game |
Ratings
| Overall | 975th | 3.375⭐ | 38🧑⚖️ |
| Fun | 655th | 3.458⭐ | 38🧑⚖️ |
| Innovation | 1429th | 2.643⭐ | 37🧑⚖️ |
| Theme | 1539th | 2.625⭐ | 38🧑⚖️ |
| Graphics | 626th | 3.764⭐ | 38🧑⚖️ |
| Audio | 991th | 2.706⭐ | 36🧑⚖️ |
| Humor | 969th | 2.446⭐ | 30🧑⚖️ |
| Mood | 1206th | 2.985⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 46🗨️ |
The different backgrounds and particles such as snow depending on the setting helped keep each playthrough feeling fresh. You should definitely develop your game post-jam for mobile! Well done!
Looking good but if you add rock demolish animations and little variety to sides would be spectacular!
Congrats.
I did not feel much connection to the theme of the jam but have no complaints otherwise :)
Not my kind of game but a great jam job!
Agree with @fabula-rasa, the slime animation is very nice.
Great job :thumbsup:
I like the wall-jump mechanic of this game. But I feel like many times when I hit a wall-rock, there wasn't much else I could.
Like I would see the rock, and know before I pressed jump that I'm going to hit it, but it's not like I could actually see that rock before I landed in that position. Or the climb speed wasn't fast enough for me to bypass the rock then jump. So it's either jump into the rock or get chomped. It's especially problematic when the speed picks up. It turns into spamming jump and hoping the hearts and rocks just spawn in such a manor that I can survive.
Maybe If I could hold the button to oscillate a trajectory, then release to jump I'd feel like I have more agency. I also wonder if you're better off keeping the speed low, speeding up the wall climb a bit, and just introducing other mechanics/obstacles to keep it interesting. Maybe falling shouldn't be the risk, and just allow it to be an endless runner with 2 tracks. Just some things to think about.
The sound effects were pretty simple, and could better.
I actually prefer the absence of music, but then the sounds need to carry!
Overall it's a good game that just needs some fine-tuning! Good job!