The Impossible Room by RainyDay2800
Puzzle game where you are stuck in a infinite loop. You can only proceed by managing to hit yourself. See if you can break the endless loop!! TheImpossibleRoom_Menu.PNG
| Youtube | https://rainyday28.itch.io/the-impossible-room |
| Youtube | https://github.com/markgomes96/impossible-room.git |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-impossible-room |
Ratings
| Overall | 578th | 3.649⭐ | 39🧑⚖️ |
| Fun | 459th | 3.625⭐ | 38🧑⚖️ |
| Innovation | 499th | 3.611⭐ | 38🧑⚖️ |
| Theme | 487th | 3.892⭐ | 39🧑⚖️ |
| Graphics | 1357th | 2.797⭐ | 39🧑⚖️ |
| Humor | 946th | 2.483⭐ | 32🧑⚖️ |
| Mood | 1306th | 2.853⭐ | 36🧑⚖️ |
| Given | 35🗳️ | 47🗨️ |
The sensitivity was too high on later levels because I forgot to apply prefab with small camera change. It's fix now.
Speaking of which I actually did get hit aiming downwards on the stairs but the ball just stopped and didn't continue. However aiming at the "me" above me worked.
It was quite fun and sounded nice too so good job there.
After you know what to do the lvls are pretty easy. I would love to see more and with some more mechanics. :D
A point in the middle of the game would have helped to aim :)
Felt a bit scary seeing myself sneaking up and explode :D
The portals were implemented well, not an easy feat! The puzzles were creative and interesting too.
Nice job!

@geckoo1337 Thanks for the suggestions, I'll check them out for help(god knows I need it). I relied heavily on Sebastian Leagues YouTube video on portals implementation, but I had to improvise some stuff for URP. For example, URP doesn't support recursive rendering for a single camera, so I'm gonna try using a sorta multicamera chain to achieve recursively.
Still great game! Keep it up!
You might wanna lower the explosion sound at the end of the level, it's a bit too loud.
Couldn't tell it was made during a Ludum Dare. great job! :)
Maybe some "fog" of sort could have helped alleviate some of the graphical oddities, especially in the 4th and 2nd level where the level had to iterate drawing itself more than once. Other than that, I liked the concept, although I am curious what the purpose of the torus was in the first level. :laughing:
After that, the game was relatively simple, just analyze where a projectile goes in the world and align your character to it at the right time.
This is definitely one of the most unique takes on the loop theme that I've seen so far. It was a bit trippy, but a blast to play. It put a smile on my face.
Great entry! I'll be curious to see how you expand upon it.
If I'm going to be honest though I feel like maybe the first level is actually harder than level 4? I could be wrong here, but in level 4 I could actually see myself and could just aim and shoot directly. Level 3 also seemed easy but I don't necessarily think it's easier than level 1. Hard to say.
I think an introductory level that was just a repeating hallway could be nice. That way it's immediate and obvious what you have to do--it took me a little bit of thinking to figure it out on level 1. Although, on the other hand, having one of the puzzles be to literally figure out the objective of the game is fun and interesting in its own right. :smile:
Either way, I did love level 2. I literally said "nice" once I figured it out because it was so satisfying.
One small note is I was initially somewhat annoyed by the choice of splat sound effect for the gun... although I did get used to it pretty quickly.
So yeah! Great entry! :smile: