Top Seed by Bodaciouslycrazy

[raw]
made by Bodaciouslycrazy for Ludum Dare 45 (JAM)

SCREENSHOT.PNG Ever wondered what would happen if you combined the intricate physics of Super Monkey Ball with the wacky collection game Katamari Damacy? Top Seed has got you covered. In this game, you start with nothing and you must roll up fruit to get bigger and reach the end of the level! Fight for your best time, but be careful not to fall off!

Game is available to play in your browser or download at https://bodaciouslycrazy.itch.io/top-seed

By: Bodie Malik and Taben Malik!

Sounds provided by Zapsplat.com

Ratings

Overall 505th 3.5⭐ 21🧑‍⚖️
Fun 232th 3.684⭐ 21🧑‍⚖️
Innovation 409th 3.395⭐ 21🧑‍⚖️
Theme 749th 3.079⭐ 21🧑‍⚖️
Graphics 831th 3⭐ 21🧑‍⚖️
Humor 543th 2.75⭐ 20🧑‍⚖️
Mood 803th 3.026⭐ 21🧑‍⚖️
Given 18🗳️ 8🗨️

Feedback

UnitedFailures
08. Oct 2019 · 02:13 UTC
This game is really cool. I like the Katamari-Monkey Ball vibes. One complaint, the camera jerk from moving is too sharp and it makes me nauseous. Good job tho
tequilatom
08. Oct 2019 · 02:15 UTC
This is something that I never knew that I wanted, but am so glad that it exists
blitzcloud
08. Oct 2019 · 02:20 UTC
This is a good one. I wish the graphics were a bit more curated and that'd make it really stand out
mathemagician
08. Oct 2019 · 02:21 UTC
This is one of those ideas I wish I had had. The camera and controls could use a touch of work I think, but pretty solid overall
🎤 Bodaciouslycrazy
08. Oct 2019 · 02:57 UTC
Thank you so much for the kind words!

@unitedfailures I totally agree, the camera is a bit jerky. Oddly enough, the code controlling the camera was one of the most complicated scripts I wrote for this game. I didn't want to waste too much time on it, so it was left kinda unpolished. I just wish I had a little more time... And by a little more time, I mean a month.

@tequilatom I'm glad to hear that. :smile:

@blitzcloud It is important to note that I am not an artist at all. Plus, I didn't even know 3d modelling before this. I learned blender on the fly to make all of these custom models.

@mathemagician thank you for the comment! I'm always looking for things to improve on, and the camera and controls could have been better.
Alex_LemminG
13. Oct 2019 · 01:30 UTC
I like katamari and i really liked this one. Some interesting pieces in game design :heart:. That's a little frustraiting that physical size is not visible, which is important on some level parts
Gregoire
15. Oct 2019 · 09:17 UTC
Too short :(
Good fusion of 2 games ahah
it would have been necessary to be able to play with the arrows, I'm using an azerty keyboard and I had trouble with WQSD ahah
Gauphastus
16. Oct 2019 · 02:01 UTC
Heh, a strange combination but I like it. Seems pretty complex for the challenge so I appreciate the hard work. It may be quirky but you've got a decent Monkey Ball Damacy thing here.

:v:
Langotriel
16. Oct 2019 · 15:44 UTC
I gotta say, this was a pretty creative approach for this theme. Solid entry!
fabula_rasa
16. Oct 2019 · 16:33 UTC
I so sucked at it at the beginning, I will admit. But then I thought, I will not let a bunch of fruit defeat me! I got better and really had fun with it :smile:. Very creative entry!

I did encounter a bit of a bug. On level 3 - when I already gathered all the fruit and the key and I was all big and rolling happily - I glitched when rolling over the low step. It happened three times and both low steps in this level had this effects. When I glitched, I just disappeared (did not fall through a texture, just faded to black) and the level reset.