Sellonia by nopogo

[raw]
made by nopogo for Ludum Dare 46 (JAM)

We have to admit, it was a challenge to keep ourselves alive during this jam. A new team, new dynamic and a lot of ideas. Maybe a few too many ideas…

However, we’ve survived the Jam! For that, we want to thank the lovely Twitch followers and all the kind people in our lives that have supported us in this game development madness, and most of all... COFFEE!

We hope you’ll have a lot of fun playing “Sellonia” and we would love to hear your feedback on it!

For now, we’ll go into hibernation mode while we’re catching up on our sleep, but after that we are very curious to see what you all have been building these last few days.

Story

In a world where humans fight for a spot among the robots, you are the hero of this story. You’re hired as a bodyguard by Gogmarown to get him his precious cargo carried by Alix. He is a Payload specialist often hired by the The Malevash to serve them on important transports. You'll have to get the heart, Guff McGuffin, to Gogmarown. No, seriously, it is a human with a robot heart strapped to its back.

However devious Alix is, he doesn’t have the strength to keep the waves of mobs from his back and now your vehicle has crashed on its way to Gogmarown, there lies a heavy task on your shoulders. You have to escort Alix and Guff McGuffin to safety before the mobs get to you. *Yes, we tried to make a fun escort quest…. Sigh *

Until the next jam

Dephon
Kept the music alive

Erikvdb
Kept the animation alive

Ken
Kept the models alive

Nopogo
Kept the code alive

Xaynia
Kept the dialogue and menu alive

Cover image LDJam.jpg

Prtscrns_1.jpg

Prtscrns_2.jpg

Prtscrns_3.jpg

Prtscrns_4.jpg

Prtscrns_5.jpg

Ratings

Overall 1964th 3.154⭐ 28🧑‍⚖️
Fun 2348th 2.596⭐ 28🧑‍⚖️
Innovation 1838th 2.963⭐ 29🧑‍⚖️
Theme 1329th 3.611⭐ 29🧑‍⚖️
Graphics 1029th 3.759⭐ 29🧑‍⚖️
Audio 629th 3.558⭐ 28🧑‍⚖️
Humor 1545th 2.565⭐ 25🧑‍⚖️
Mood 1316th 3.346⭐ 28🧑‍⚖️
Given 22🗳️ 27🗨️

Feedback

Diego MG
21. Apr 2020 · 02:53 UTC
I don't know if it was my pc lagging from Unity, or what, but I couldn't quite play anything because it kept getting stuck on the title screen. When it did show me the game, it was pretty confusing and I couldn't get anything done. Judging by what the team wrote on the description sounds like a pretty solid game. I just couldn't get to play it. Sorry.
Erikvdb
21. Apr 2020 · 08:26 UTC
Sorry about your experience, @diego-mg! We took this project as an opportunity to learn about Unity's HD Render Pipeline and as a result there are some minimum system requirements for it to run smoothly. An Intel Core i5 and Nvidia GTX770 or better are recommended.
Tap the top middle button on the menu for help with controls, they are of the standard MOBA variety. The goal of the game is to protect the guy you start next to.
Phenix
21. Apr 2020 · 10:09 UTC
Could've been quite fun, but Alix is hard to follow while fighting, so once I lost her, I didn't know where to go. Also camera isn't helpful when going downward. And I felt like the heavy laser and the heal didn't do anything ? Nice models and graphics.
Vex
21. Apr 2020 · 10:12 UTC
Okay. I started the game three times, experimented around with the various... uh... attacks?... and then at some apparently random point in time I get a "Game Over" screen.

I've been the lead community manager for League of Legends, so I should know MOBAs, but... I just don't get it. Sorry. :)
Raphaeltan
21. Apr 2020 · 10:15 UTC
Very ambitious game for a game jam, and to be honest, gameplay is lacky. I have trouble hitting the ennemies(I'm probably just bad at the game), and the controls are a bit wierd. It is a bit hard to access the shift key when your four fingers are on the qwer keys. once you act, you have to repress the shift key to run, and i took a bit of time to understand that. The menu lacks movement too, only sound is a bit wierd it feels too static. Good job anyways, fun game :)
woiteee
21. Apr 2020 · 10:20 UTC
It's quite difficult, which prevented my enjoyment of the game. It feels like I stand no chance against the robots. Otherwise, it looks nice, and the audio design is great!

Thorough explanations of what the actions do (at least here) would be helpful.
simonemueller
21. Apr 2020 · 10:22 UTC
it's quite challanging not knowing how to play the game, having no text at the main menu and having to figure out how to actually move the character.
a short introduction would be nice, so you actually know what you have to do, what kills you and how to stay alive.
AlexFSmirnov
21. Apr 2020 · 10:22 UTC
It would've been nice to have a help screen explaining the controls, it took me a while to get used to them (it's kinda weird when "WASD" changes your weapon while mouse is for movement). After I did - I still had troubles following the main guy, since you can't really attack while moving so he always disappeared off the screen while I was using skills. After all I ended up just healing the guy and not caring about killing enemies. Also, the glyph that points to the main dude disappears when you're using some of the skills, not sure if that was intentional.

On the positive note - I liked the dark-ish atmosphere of the game, artwork and models looks really well with the lighting and music :thumbsup:

So, overall, I think there's a lot of tweaking to be done, but it has potential, nice job :)
JoAMD
21. Apr 2020 · 10:26 UTC
Im getting the same experince as vex. Figured out "qwer" keys to change attacks. But again random game over scene. No feedback on health decreasing etc
The art and graphics all look nice. Movement and gameplay is also good I guess but needs more guide as to what is happenning etc
And @diego-mg getting stuck at the might be because of the title text covering the buttons, try clicking on the corneres of the play button.
Vatigo
22. Apr 2020 · 23:05 UTC
Game has potential, it seems way too ambitious of a project for a short game jam and it seems unfinished. I had no trouble with performance and figured out controls on my second try.
A lot of feedback from the game is missing (reactions when getting hit or hitting an enemy).
Camera is locked in a position which makes it difficult to go down so level could have been designed taking that into consideration.
Sporky Sauce
05. May 2020 · 15:51 UTC
Awesome sound design and a really visually appealing project. It is a tad on the difficult side and the scaling of the game itself caused slowdown here and there. The camera lock is hard to manage but once I started getting a feel for everything it became a bit easier. Definitely consider user experience in your next project and you'll do an awesome job !!