Loop Shoot by superunknown
Loop Shoot is a top down shooter built in a few hours for Ludum Dare 47. The theme is "Stuck in a Loop". The general idea of the game is to fire missiles with your "ship" and destroy the "enemies".
Your ship fires 3 types of missiles, Red, Green and Blue. Destroy the enemies by hitting them with a missile that matches their color. Beware, if you hit the enemy with the wrong color, it will duplicate!
Unfortunately, you are unable to select the color of your next missile. The firing mechanism is STUCK IN A LOOP. The missile sequence seems to be stuck in a loop of RED->GREEN->BLUE.
[Arrow Keys to move side to side]
[Spacebar to Shoot]
Playable Link: https://sup3runknown.itch.io/loopshoot

Changelog:
10/4 - Tweaked missile speed to be a bit lower to fix a bug where sometimes collisions were not being detected.
10/5 - Fixed a big bug with the difficulty scaling per level. Game should increase in difficulty at a much smoother rate around level 6.
10/13 - Tweaked the difficulty scaling to ramp up a bit quicker. Also, high scores are now displayed after game completion.
Developed with Unity, Visual Studio 2019, Reaper and GIMP
Ratings
| Overall | 273th | 3.487⭐ | 40🧑⚖️ |
| Fun | 121th | 3.744⭐ | 41🧑⚖️ |
| Innovation | 285th | 3.359⭐ | 41🧑⚖️ |
| Theme | 394th | 3.397⭐ | 41🧑⚖️ |
| Graphics | 561th | 2.551⭐ | 41🧑⚖️ |
| Audio | 179th | 3.421⭐ | 40🧑⚖️ |
| Mood | 411th | 2.944⭐ | 38🧑⚖️ |
| Given | 49🗳️ | 52🗨️ |
I got to Wave 9, that Wave is insane!
Overall a fun little game, but I think the theme is a bit of a stretch.

On higher waves, it becomes less about correctly sequencing your shots and more about only taking shots you can safely hit, since there's less space to shoot an unwanted color. Can't say if that's good or bad, just an observation.
Are you using an unweighted uniform distribution for generating new enemies? If you wanted to preserve the color-sequencing aspect of the earlier waves, you could consider making the randomization weighted based on what's currently available, to create more strings of different colors. You could even make a rhythm/puzzle mode where the enemy spawns match the ship's color cycle perfectly, requiring perfect accuracy.
Anyways, great work, I enjoyed this a lot.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)