Dying Spark by snail
Take control of an invincible machine powered by an orb circling around you that you must keep alive at all costs! Face off against hordes of enemies with different abilities! Unlock powerful weapons!
Controls: Move with arrow keys or WASD
Use the mouse to aim and click to shoot
Mouse scroll wheel to switch weapons
Objective: Destroy the other enemies while keeping any bullets-- including your own -- from hitting the core circling around your bot.
Second ever game jam, and first Ludum Dare! Lots of stuff I didn't have time for (like sound), but at least it's (hopefully) playable!
| Youtube | https://eminon.itch.io/dying-spark |
| Original URL | https://ldjam.com/events/ludum-dare/46/dying-spark |
Ratings
| Overall | 931th | 2.917⭐ | 20🧑⚖️ |
| Fun | 909th | 2.722⭐ | 20🧑⚖️ |
| Innovation | 886th | 2.806⭐ | 20🧑⚖️ |
| Theme | 812th | 3.306⭐ | 20🧑⚖️ |
| Graphics | 974th | 2.528⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |
FYI: in ludum dare you have to rate other people's games in order to have yours be shown to others, and thus rated.
1. I accidentally included the wrong files in my upload, re-uploaded and hopefully should be playable now.
2. I know I need to play and rate games, I've just been pressed for time recently and didn't get the chance last weekend. Thanks so much for everyone who found my game anyway-- I'll make sure to get to your games first!
Thanks for the feedback! I edited the description to hopefully make clearer that you can hit your own core. An instructions screen would have definitely been an improvement, I just ran out of time
I found some bugs with your more complex enemies, like the one who tries to keep a distance from you starts stuttering when he's on the border of how close he is allowed to be to you, one enemy just didn't do anything, at least not that i could see, he looked pretty dangerous so i got rid of him, but during his life, he just stood there, glaring at me.
The bullets pass through a lot of the enemies, while still doing damage, it was a bit off-putting.
I liked and disliked that you had to spool up your gun before it starts firing, could be made clearer. It was hard to manage when the core started spinning faster, not hitting yourself i mean.
was surprised when i destroyed my own core. not a bad idea though. adds a little more challenge to the game. also liked the core bouncing off the walls. was expecting to try the weapons but could only use one. played normal difficulty but found it a little steep in level one itself. learning unity, so your source is helping me out. thanks for that.