Tiny Reactors by blay09
Tiny Reactors

Tips
Fullscreen and audio recommended.
Don't skip the tutorial, it's super short and helps.
Don't jump straight into Ranked Mode, you will die.
Third Party Assets
- https://opengameart.org/content/2048-stylized-tileable-metal-panel by txturs
- https://opengameart.org/content/shiny-hud by Buch
- https://opengameart.org/content/wind by IgnasD
- https://opengameart.org/content/brown-metal-with-small-holes and more by Georges "TRaK" Grondin
- https://opengameart.org/content/audio-knobs-button-sliders-etc by Osmic
Team
Game by BlayTheNinth, Music by 8o8inSquares
Ratings
| Overall | 233th | 3.979⭐ | 26🧑⚖️ |
| Fun | 88th | 4.104⭐ | 26🧑⚖️ |
| Innovation | 195th | 3.917⭐ | 26🧑⚖️ |
| Theme | 859th | 3.813⭐ | 26🧑⚖️ |
| Audio | 176th | 4⭐ | 25🧑⚖️ |
| Humor | 205th | 3.881⭐ | 23🧑⚖️ |
| Mood | 273th | 3.976⭐ | 23🧑⚖️ |
| Given | 64🗳️ | 31🗨️ |
Good job!
By the way, great ads

I love the music design. The fact that the wrong parcels (ads, 'do not push' buttons) highlights when the time is running out, but the sounds of time running out only sound for the good ones. Maybe the sound that warns the player that you are running out of time for the 'push' button parcel is a little too late, I think. But the timing for the others I think is reeeeally good. Like, the fact that if you hear at the same time that a 6&9 parcel and a 'pick the geometric figure' parcel are running out of time, you know you have to prioritize the fast ones, bc there is less time left. But without forgetting about the 6&9 ones. It makes the game about attention and knowing how to prioritize. It reminds me of a lot of Lumosity attention games that I used to play.
I also love the design of the mini puzzes. The possible results for the arithmetic operations is really good, idk if you have a really large pool of options or you programmed a good algorithm for that.
Maybe the fact that if you click the wrong option in some parcels, you don't instantly lose and instead the time left for that parcel is reduced (which I think is good for the missclicks with the 9 and 6) is not that clear... because I don't get why if you chose the wrong result for the arithmetic operations you don't lose, but if you cut the wrong cable, you do. I think I'd prefer to only have that license for the 6 and 9 puzzle.
I love the fact that when you lose, the game show you the parcel that made you lose. Although maybe that animation is too slow and could be omitted with a click to see the ranking before the next round.
Overall, my fav game for this ludum dare so far <3 I think it's a good idea supersuper well implemented and polished.
My highscore: 180.57s
I liked that you try to confuse by writing the word 'red' in blue colour and that sort of stuff. The biggest problem for me were the 'Find the odd'-panels.
If there was an online ranking list, I'd try hard to get better. :smile:
Only played twice but got a great run with 432.77! Had a lot of fun!
Also, the music was perfect for this. Really added to the stress!

https://www.youtube.com/watch?v=GjDKYcRkBKQ