EmojAvoid by kevinworkman
Use the up and down arrow keys (or on-screen buttons on mobile) to avoid the obstacles. Moving in one level moves you in every level, so watch where you’re going!

Thank you for playing!
Ratings
| Overall | 300th | 3.447⭐ | 21🧑⚖️ |
| Fun | 55th | 3.921⭐ | 21🧑⚖️ |
| Innovation | 175th | 3.611⭐ | 20🧑⚖️ |
| Theme | 437th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 541th | 2.694⭐ | 20🧑⚖️ |
| Humor | 201th | 2.912⭐ | 19🧑⚖️ |
| Mood | 365th | 3.031⭐ | 18🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
"level design" could have been better, though. With more difficult moments at the end.
I would have thrown some stars and ratings to you if I knew where the button is !
I am not very accustomed to Ludum Dare interface and menus.
A very small quality of life thing - I played in my browser using the arrow keys - I would have liked the 'next level/try again button' to be triggered using space bar/etc. rather that having to click on it.
That aside, I enjoyed the game, and I can see especially how it would be great on mobile!
Some feedback for the future:
1. Trying to beat the time to get a high score on each level could be a new mechanic
2. Also picking up optional bonus coins in difficult spots could be a new mechanic for advanced players
3. @ividusk I had the same thought about the space bar or enter key would have been great for the next level / try again buttons.
Thanks for making this and good luck in the compo!
P.S. I really like your blog (bookmarked it) and the [code can bring us together](https://happycoding.io/blog/code-can-bring-us-together) post is as relevant now as it was 4 years ago.
And then, I understand! haha
You did a simple but really nice game! I had fun playing at it! Good job, It's a nice entry
Not sure if that changes your opinion at all, but that's how I justified it in my brain. 😺